Forecasts
| Mar 19, 2025
Source: ĢAV Forecast
Forecasts
| Apr 7, 2025
Source: ĢAV Forecast
Forecasts
| Nov 18, 2024
Source: ĢAV Forecast
More than just a cloud leader: Microsoft ad revenues surged 21%, gaming stabilized, and LinkedIn grew, too.
Article
| May 1, 2025
Gaming audiences are a powerful force in back-to-school shopping, influencing both digital and in-store purchases. Activision Blizzard Media’s latest research reveals how this often-overlooked group—many of them parents—are planning early, spending big, and responding to mobile-first ads.
Article
| Apr 28, 2025
Scopely’s $3.5 billion acquisition of Niantic’s games division strengthens its position in mobile gaming. Pokémon Go’s live-service model opens new revenue streams through in-game advertising, branded integrations, and sponsorships.
Article
| Mar 12, 2025
On today's podcast episode, we discuss why gaming is a digital advertising hotbed, how consumers are embracing shoppable media, and what happens now that the ride-sharing industry has bounced back. Tune in to the discussion with our forecasting writer Ethan Cramer-Flood.
Audio
| Jan 22, 2024
Gaming offers a long runway of opportunity for advertisers. In 2025, US digital gamers will spend nearly as much time playing as social network users spend on social platforms each day (1 hour, 48 minutes versus 1 hour, 51 minutes, respectively). But at $8.76 billion, US gaming ad revenues will account for just a fraction of the $102.66 billion that social networks garner in ad spending.
Report
| Mar 20, 2025
The bulk of AppLovin’s revenues has traditionally come from its advertising software business. In Q4 2024, the company generated about 73% of its revenues ($999 million) from ad placements, mediation fees, and programmatic ad bidding through its proprietary platforms.
Report
| Feb 13, 2025
Gen Zers and millennials have normalized gaming into adulthood, but smartphones have opened the door for older generations.
Report
| Aug 2, 2024
YouTube has more users than Facebook, Netflix, or Spotify. But its advertising revenues do not match its vast reach. This report contextualizes the opportunities and scope for growth in various media spheres.
Report
| Apr 2, 2025
With physical sales fading and subscription interest rising, smart in-game ads offer consistent revenues without alienating players.
Article
| Mar 27, 2025
Forecasts
| Apr 26, 2025
Source: ĢAV Forecast
Why “Minecraft” is succeeding: The movie is based on the best-selling video game of all time, meaning it has a larger—and more family-friendly—audience than other video game adaptations. However, a significant reason behind the success of “A Minecraft Movie” is the film’s massive marketing push, studded by an array of high-profile collaborations and immersive brand tie-ins.
Article
| Apr 7, 2025
This is the first installment of our biannual “UK Ad Spending Benchmarks” series, which helps ad buyers and sellers calibrate their spending and revenue mix against the market.
Report
| Apr 30, 2025
NetEase lays off Marvel Rivals’ US-based team despite record success: The shooter hit 20 million downloads and $136M in revenue, representing broader industry volatility.
Article
| Feb 19, 2025
This is the second installment of our quarterly “Ad Spending Benchmarks” series, which helps ad buyers and sellers calibrate their spending and revenue mix against the market.
Report
| Oct 22, 2024
How can in-game ad buyers calibrate their ad spending and budget allocations against the market, and how can publishers and solution providers assess whether their ad revenues are in line with industry trends?
Report
| Oct 22, 2024
The average US adult will spend more than 8 hours per day on digital media this year, with about half of that time spent on mobile devices and more than a quarter on CTV.
Report
| Jul 24, 2024
In-game advertising will maintain solid growth over the next few years, but its share of digital ad spending will decline, despite heightened brand interest.
Report
| May 30, 2024
The platform generated $8.9 billion in ad revenues in Q3, its second-best quarter ever. From Q4 2023 to Q3 2024, YouTube's revenues from advertising and subscriptions exceeded $50 billion for the first time; for context, Netflix might be growing faster, but its own annual revenues for that timeframe were a “mere” $37.6 billion.
Article
| Dec 12, 2024
As publishers battle declining revenues, deals with AI firms like OpenAI and Perplexity provide new income streams—and a seat at the table in shaping the industry’s future.
Article
| Dec 5, 2024
Article
| Nov 19, 2024
AppLovin's Axon engine drives ad success: Its AI-powered product boosted software platform revenues by 66% year over year.
Article
| Nov 12, 2024
Chart
| Mar 29, 2023
Source: eMarketer