On today's podcast episode, we discuss the details and regulatory headaches surrounding Microsoft’s attempts to acquire the video game company Activision Blizzard. "In Other News," we talk about how Meta is allowing EU users to turn off their algorithms, and YouTube’s current issues around violating children’s privacy through tracking-based advertising on "made-for-kids" content. Tune in to the discussion with our guest host Bill Fisher and analysts Daniel Konstantinovic and Evelyn Mitchell-Wolf.
Audio
| Sep 1, 2023
Video game adaptations have historically presented mixed results—while “The Super Mario Bros. Movie” was a massive hit and “The Last of Us” was well received, projects like “Halo” fail to take off, while others like “Minecraft” remain uncertain bets. Traditional studios must strategically acquire undervalued IP while extracting maximum value from existing franchises.
Article
| Feb 26, 2025
On today's episode, we discuss the appeal of Prime Video with ads, why we might see more honest and transparent advertising, the inevitability of face computers, Netflix's chances of becoming a significant gaming hub, how the average retirement age is changing and more. Tune in to the discussion with our analysts Ross Benes, Blake Droesch, and Max Willens.
Audio
| Feb 2, 2024
On today's episode, we discuss whether watching TV with other people ruins the potential of targeted connected TV (CTV) ads, who's winning the CTV advertising race, and how CTV stacks up against traditional TV ad spending. "In Other News," we talk about Netflix's road map for video games and what to make of its 1 million user milestone for its ad tier. Tune in to the discussion with our analyst Paul Verna.
Audio
| Apr 7, 2023
Last week, YouTube announced excluded themes at Brand Safety Summit, providing a way for advertisers to keep their ads from showing up next to news, gaming, health, or political content by checking a box. The updates should help brands looking to avoid unsavory contexts when serving ads, though this relies on YouTube’s ability to classify these categories correctly.
Article
| Nov 9, 2023
On today's podcast episode, we discuss the speed of AI adoption, what to make of ChatGPT's engagement lull, and how Nvidia is shaping AI's future. "In Other News," we talk about how Roblox's AI assistant could transform gaming and how Amazon is using its neural network to improve the NFL's game-watching experience. Tune in to the discussion with our analysts Jacob Bourne and Gadjo Sevilla.
Audio
| Sep 21, 2023
On today's episode, we discuss whether the most watched program in the US (the NFL) has a looming viewership problem, Disney+ and Hulu joining forces, whether the free returns party is over, ride-hailing apps giving mixed messages, YouTube viewership on TV screens, the best-selling video games in history, and more. Tune in to the discussion with our forecasting writer Ethan Cramer-Flood and analysts Ross Benes and Paul Verna.
Audio
| May 18, 2023
Chart
| Oct 9, 2024
Source: Hub Research
Chart
| Oct 9, 2024
Source: Hub Research
By contrast, time spent with social networks, digital audio, digital gaming, and digital messaging will be mostly stagnant going forward. The “other” activities account for a lot of time. Nearly an hour per day will go to “other nonvideo” digital activities that are hard to break out.
Report
| Feb 27, 2025
This included print press (down 19 minutes), online press (-17), gaming (-17), podcasts (-17), music streaming (-16), online TV/streaming (-15), broadcast TV (-13), and broadcast radio (-13). In fact, China trailed the global average for daily time spent in every category except print press. China ranked last globally in time spent with desktops/laptops/tablets.
Report
| Oct 30, 2024
Laptop and tablet prices would spike by 46%, video game consoles would be 40% more expensive, and smartphones would cost 26% more, per the CTA. That would cause spending in each category to fall by as much as 68%, 58%, and 37%, respectively. Our take: The consumer electronics industry is poised for a comeback in 2025 due to consumers’ need to refresh products and desire for innovation.
Article
| Feb 14, 2025
Chart
| Aug 1, 2024
Source: ĢAV; Global Media Intelligence 2024
Oscars-related content isn’t the only casualty—sports and gaming are also heavily impacted. Simply blocking words like “shot” or “shoot” greatly reduces access to sports content and only 43% of content related to Super Bowl LIX and the 2024 Paris Olympics were classified as safe, per Mantis.
Article
| Mar 3, 2025
ts new handheld accessory isn’t the Nintendo Switch killer many had hoped for, but it’s a sign that the gaming giant is investing to build around its consoles.
Article
| May 26, 2023
The ad network currently offers ads on its gambling apps and websites, with a focus on travel, restaurants within the casino, upcoming events, and nearby businesses, according to Rich Roberts, president of digital gaming at Mohegan.
Article
| Feb 10, 2025
But cars, electronics, and video game consoles remain exposed to steep duties, driving up consumer prices. Adding to tech’s challenges, companies may be securing more AI computing capacity than demand justifies, pressuring spending plans.
Report
| Apr 29, 2025
"Things like social media, things like digital gaming, things like digital audio instead of going up, up, up, they're flatlining and they're even starting to go down.". Netflix's first-ever decline. "Netflix last year suffered its first-ever decline in average daily time spent with it by its own users," said Cramer-Flood.
Article
| Mar 12, 2025
The strategy: Toy and gaming giants Hasbro and Mattel are moving quickly to mitigate the effects of US tariffs. Hasbro’s efforts to diversify its manufacturing footprint will reduce the share of its US toy and game volume from China to below 40% from 50% over the next two years. The company doesn’t source from Canada and has “minimal” imports from Mexico.
Article
| Feb 20, 2025
Chart
| Oct 1, 2024
Source: ĢAV
AppLovin’s decision to sell its gaming studios for $900 million signals a complete shift toward AI-driven adtech—so it’s clear that the company believes in advertising solutions like MAX mediation and AXON 2.0. AppLovin is still one of the best-performing tech stocks of the past year. Investors may hold judgment until concrete evidence emerges.
Article
| Feb 27, 2025
It will also add products to its home and toys, gaming, and sports assortments to capitalize on those categories’ growth potential, as well as expand its private-label food offerings. It’s improving the ecommerce experience. Target plans to use AI to offer more relevant recommendations, improve search results, and capitalize on social media trends.
Article
| Mar 4, 2025
In some industries, like gaming, virtual influencers and digital clones are already closer to the norm than the exception. Meanwhile, young people are already more receptive to AI than older cohorts: We expect over half (52.9%) of US Gen Z and millennials to use genAI at least monthly in 2025.
Report
| May 16, 2025
There’s a lot for marketers to learn about CTV ads, which encompass digitally sold ads showing up on screens through software like streaming services, hardware like smart TVs, streaming devices like Apple TV, or video game consoles. Here are five essential things to know. 1. The CTV advertising market is experiencing substantial growth.
Article
| Feb 24, 2025
Chick-fil-A announced its upcoming Play app, which will feature a slew of video, audio, and gaming content geared toward families with young children. An animated series on the app will feature Chick-fil-A’s cow mascot. Some brands and retailers have even launched their own production companies.
Report
| Nov 25, 2024