Gaming. Mobile gaming introduced AR to a vast audience. Games like Pokémon Go, which uses AR to overlay virtual features on the real-world gaming environment, showcase the technology's potential for engaging, interactive experiences. Launched in 2016, the game has been downloaded over 1 billion times and has generated more than $6 billion in revenues. Social media.
Report
| Jun 13, 2024
The car is becoming a premium entertainment space, creating new opportunities for content delivery and brand engagement through gaming and an array of media types. Autonomous tech will redefine in-vehicle time.
Report
| Nov 13, 2024
On today's episode, we discuss the appeal of Prime Video with ads, why we might see more honest and transparent advertising, the inevitability of face computers, Netflix's chances of becoming a significant gaming hub, how the average retirement age is changing and more. Tune in to the discussion with our analysts Ross Benes, Blake Droesch, and Max Willens.
Audio
| Feb 2, 2024
As Google rolls the product out more broadly, publishers could still see significant traffic declines, which could lead advertisers to spend elsewhere.
Article
| Aug 19, 2024
Companies that collect robust user data, like airlines, ridesharing services, food retailers, gaming companies, and more, have opened up new ad space or are exploring ways to harness user data to increase revenues.
Article
| Jun 7, 2024
Twitter’s ad revenues slump by nearly $2 billion. We downgraded this year’s projected ad revenues for Twitter from $4.74 billion to $2.98 billion after Elon Musk took over the platform. Musk slashed three-quarters of Twitter’s staff, made only $11 million in revenues from Twitter Blue in its first three months, and allowed a slew of brand safety issues to fester on the platform.
Article
| Apr 14, 2023
In September, a Bloomberg investigation found that iHeartMedia (which will account for one-fifth of US podcasting revenues) and The New York Post bought millions of fraudulent listeners via mobile game ads that prompted podcast downloads. Our take: Podcasting’s next frontier is beyond North American markets.
Article
| Dec 29, 2022
The ad-reliant digital publishing business is dying: News organizations like CNN, Gannett, and countless others are laying off hundreds as ad revenues fall dramatically.
Article
| Dec 5, 2022
Restrictions could limit sales in key regions, reducing revenue and stifling reinvestment in R&D. Limiting exports could hinder collaboration with international researchers and partner companies like WPP, slowing the overall pace of AI development and potentially squandering the US’ perceived six- to 18-month advantage on AI over China, per the Associated Press.
Article
| Jan 13, 2025
Showcase the opportunity for gaming and educational apps and content. Consider device-specific ad strategies. More like this:. 5 key stats on Gen Alpha: Brand impressions, learning opportunities, and online attitudes. Teens ramp up spending on beauty, pull back on shoes, apparel. Where and how Gen Alpha consumes content: From YouTube to Netflix to Roblox.
Article
| Aug 2, 2024
More people in the US are listening to digital audio, and those who already do are spending more time listening.
Article
| Jan 3, 2023
AppLovin revenues come from ad-driven engagement and measurable results, not just clicks or impressions. Foroughi stated that every download is an explicit user choice. Foroughi also emphasized AppLovin explicitly prohibits the collection of children’s data and ensures partners adhere to this policy, and does not work with data brokers.
Article
| Feb 27, 2025
A majority (60%) of US consumers would be willing to answer surveys or take polls to earn rewards from brands, according to an October 2023 Ebbo survey, and more than a third are amenable to playing games or providing ratings or reviews.
Report
| May 15, 2024
By contrast, time spent with social networks, digital audio, digital gaming, and digital messaging will be mostly stagnant going forward. The “other” activities account for a lot of time. Nearly an hour per day will go to “other nonvideo” digital activities that are hard to break out.
Report
| Feb 27, 2025
Streamers are raising prices to increase revenues, but Netflix is trying the opposite: The company reduced subscription prices in more than 30 countries as it looks to expand abroad.
Article
| Feb 27, 2023
In addition to linear TV and video streaming services, podcasts, video games, out-of-home (OOH), and retail media networks (RMNs) all sell inventory upfront now. Upfront buying still offers advantages.
Report
| May 7, 2025
Virtual platforms offer brands valuable insights: Roblox activations generate significant consumer engagement and real-world revenues.
Article
| Oct 15, 2024
Besides, Netflix already has several costly, long-runway acquisitions in its portfolio thanks to its developing video game business. Our take: Netflix has shaken off the rough launch of its new subscription tier, but it’s still not the revenue generator the company is hoping for.
Article
| Mar 21, 2023
US adults spend nearly 3 hours a day watching linear TV and nearly two hours watching connected TV, according to our forecast. Viewers are moving to CTV, and so are advertisers. Learn how to cash in on this seismic shift during our free webinar on July 12. Sign up here.
Article
| Jul 6, 2023
Retail and streaming platforms poised to gain digital ad revenue in 2023: Spotify and other newer players in advertising will see faster growth than Meta and Google.
Article
| Dec 19, 2022
Gaming isn’t a popular pastime. Central and Eastern Europe and Western Europe are the only regions in which less than an hour per day is spent gaming. Time spent with gaming in Central and Eastern Europe has stayed stagnant, at 43 minutes, since H1 2021, but it hasn’t decreased in the last year (unlike in the rest of the world).
Report
| Oct 30, 2023
Zooming out: Sweeping layoffs across multiple industries last year, including tech, media, video games, and retail, left a large pool of unemployed workers vying for new roles and increased competition in the job market. LinkedIn product manager Rohan Rajiv said the job search process is not only about “labor market dynamics” but also a lack of transparency, per Engadget.
Article
| Jan 15, 2025
Read the full report, US In-Game Ad Revenues Forecast 2024.
Article
| Jun 12, 2024
There are three notable exceptions: Messaging platforms like WhatsApp, gaming platforms, and services with educational content including YouTube are exempt from the regulations. This isn’t a blanket ban: Users 15 and under will still have access to platforms that allow them to see some content without creating an account. What now?
Article
| Dec 2, 2024
While it’s possible that a deepening recession could start eating into the money consumers feel comfortable spending on streaming services, entertainment spending by consumers has historically been relatively recession-proof. An Oligopoly Is Forming in the Subscription OTT Space.
Report
| Nov 30, 2022