This is the second installment of our quarterly “Ad Spending Benchmarks” series, which helps ad buyers and sellers calibrate their spending and revenue mix against the market.
Report
| Oct 22, 2024
Twitch reported 5.14 billion hours watched and 212 million total hours streamed, dwarfing competitors like YouTube Gaming, which posted 1.94 billion hours of watch time, and Kick, at 533.9 million hours. Its community—rooted in video games but expanding into esports, music, talk shows, and even cooking—attracts a diverse base of creators, resulting in high watch-time numbers.
Article
| Nov 21, 2024
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| Aug 13, 2024
Source: Newzoo
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| Aug 13, 2024
Source: Newzoo
Car manufacturers are integrating gaming platforms, streaming services, and interactive displays for entertainment experiences. This transformation is opening new opportunities for content providers and advertisers to reach audiences during travel. Why it matters. The shift toward autonomous vehicles is creating new avenues for entertainment and commerce.
Report
| Jan 24, 2025
Users watched over 400 million hours of podcasts monthly on living room devices. 4K video uploads rose 35% in 2024 as creators invested in higher production value for TV viewing; gaming and tech review channels lead 4K adoption, as their content particularly benefits from higher resolution.
Article
| Dec 12, 2024
Meanwhile, in Q4, FanDuel reclaimed its top spot in US gross gaming revenues (GGR) with 35%, according to Eilers & Krejcik Gaming. DraftKings had briefly taken the lead during Q3. Gambling ad spend seeks out live sports coverage. US ad spend in the gambling and casino sector reached $734.8 million for the period of January 2023 to November 2023, per MediaRadar.
Report
| May 23, 2024
Outside search, new opportunities for awareness will arise with more personalized, full-funnel ad products in CTV, social, gaming, and premium publishers. The spread of voice and visual search may also open up new forms of discovery spurred by the physical environment, including in stores. The shrinking of the consideration phase of the journey will continue.
Report
| Apr 3, 2025
During our testing of ChatGPT search for price comparisons, we were able to source the cost of an Asus ROG Ally X gaming handheld from three retailers: Best Buy, Amazon, and Newegg. ChatGPT quickly surfaced item pricing from each seller, along with real-time inventory information and product links.
Article
| Dec 17, 2024
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| Jul 17, 2024
Source: Comscore Inc.
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| Jul 17, 2024
Source: Comscore Inc.
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| Jul 17, 2024
Source: Comscore Inc.
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| Jul 17, 2024
Source: Comscore Inc.
Industry impact: Roblox’s moves align with broader trends across gaming and social platforms facing mounting pressure to protect children online. US children spent an average of 139 daily minutes on Roblox in 2023, per Qustodio by Qoria. By tightening communication features and empowering parents, gaming services show they can respond to scrutiny in attempts to regain trust.
Article
| Nov 19, 2024
OpenAI partnered with Future, the owner of Marie Claire, Tom’s Guide, PC Gamer, and Tech Radar, to include their content in its ChatGPT search product. Zooming out: The two AI companies are facing scrutiny and legal challenges over the information used to train their generative AI (genAI) models.
Article
| Dec 5, 2024
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| Jul 10, 2024
Source: Collage Group
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| Jul 10, 2024
Source: Collage Group
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| Jul 10, 2024
Source: Collage Group
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| Jul 10, 2024
Source: Collage Group
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| Jul 10, 2024
Source: Collage Group
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| Jul 10, 2024
Source: Collage Group
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| Jul 8, 2024
Source: Precise TV; Giraffe Insights
Speak is still developing its platform and curriculum and isn’t yet considering gaming functions or loyalty features for its app. “When there’s a tug of war between gamification and engagement and efficacy, we will pick efficacy 100% of the time,” Zwick said, per TechCrunch. The decision to prioritize efficacy over gamification could limit Speak’s ability to sustain user interest.
Article
| Dec 10, 2024
Global metaverse revenues from gaming, services, ecommerce, and advertising are projected to hit $54.50 billion by 2028, per S&P Global. Our take: Unlike Apple’s and Meta’s closed ecosystems, democratized XR and VR spreads hardware and software development—and ecosystem expansion costs—across various partners.
Article
| Dec 12, 2024
Conversely, time with digital devices applies to many potential activities (social media, video, gaming, audio, etc.). Other than TV’s decline and sub OTT’s rise, consumer time with most activities will be relatively stable year to year. TV will lose 7 minutes in 2024, and sub OTT will gain 6. But nothing else on the digital or traditional side will shift more than 2 minutes in either direction.
Report
| Aug 7, 2024