Merchants need to get shoppers to spend as early as possible to avoid excess inventory eating into their margins. Go further: Read our US Holiday Shopping 2024 report.
Article
| Nov 18, 2024
Yeah, so I think one key part of the data set is ownership metrics across a range of devices, including everything from VR headsets to gaming consoles, et cetera, et cetera, smartphones. And one of those key devices is smart TVs.
Audio
| Oct 28, 2024
The UK’s Competition and Markets Authority (CMA), which is currently overseeing Google’s plan to deprecate third-party cookies and was ultimately responsible for allowing Microsoft to acquire gaming firm Activision Blizzard. It has also hinted that it will compel Big Tech to share data with competitors.
Report
| Mar 5, 2024
As ecommerce growth returns to pre-pandemic levels, it will continue to drive total retail sales over the next few years. Retailers looking to drive sales need to focus on a seamless omnichannel experience and use deals to convince consumers to spend. Meanwhile, retail media’s growth shows no signs of slowing, but advertisers and retailers must work together to ensure future success.
Article
| Oct 10, 2023
They will spend $30.14 billion on Instagram this year compared with an expected $8.66 billion on TikTok, per our forecast. Both will see double-digit growth in ad revenues in 2024 and 2025. Making sense of it: It’s imperative for marketers to understand how Gen Z uses TikTok and Instagram so they can align their strategies—both paid and organic—with usage patterns.
Report
| Jan 8, 2024
On today’s podcast episode, we discuss how some teachers think young people should be approaching GenAI, the differences between younger and older teenagers’ social media usage, and how engagement with digital gaming is changing. Tune in to the episode with Senior Director of Podcasts and host Marcus Johnson, Analyst Paola Flores-Marquez, and Vice President of Research Jennifer Pearson. Listen everywhere and watch on YouTube and Spotify.
Audio
| Mar 10, 2025
Do you think game developers are going to have to have that kind of scale before they're able to attract those ad dollars, those brand dollars in particular? Yory Wurmser (15:04):. Well, gaming has huge scale. Scale has never really been the problem. It's been more the formats, the fact that gamers while they're playing don't like interruptions.
Audio
| Jul 8, 2024
On today's episode, we discuss whether the most watched program in the US (the NFL) has a looming viewership problem, Disney+ and Hulu joining forces, whether the free returns party is over, ride-hailing apps giving mixed messages, YouTube viewership on TV screens, the best-selling video games in history, and more. Tune in to the discussion with our forecasting writer Ethan Cramer-Flood and analysts Ross Benes and Paul Verna.
Audio
| May 18, 2023
And I think part of that has to do with just there's so much more digital entertainment out there that the international community at large is obviously hard to generalize, or maybe moving away from just social messaging in favor of things like gaming and digital video that doesn't have a social component.
Audio
| Nov 8, 2024
They have invested a lot of money into video games and acquiring video game studios and building two of their own video game studios, and it's still basically widely inaccessible to the majority of Netflix subscribers who can only play these games on your phone. They're not yet on TVs or on the Netflix app and there is no bundled service.
Audio
| Aug 1, 2023
On today's podcast episode, we discuss which media types we will be using more or less, how to build a real online community, and which groups will benefit from the digital economy the most in 2025. Tune in to the conversation with Senior Director of Podcasts and host Marcus Johnson, our Senior Analyst Max Willens, and Chief Revenue Officer at Vox Geoff Schiller. Listen everywhere and watch on YouTube and Spotify.
Audio
| Jan 10, 2025
Every single year we've done this report, if you ask people, "Are you spending less time on social media?" They say, "Yes, of course, we are." But then when you actually look at it, they're probably not. They might actually be spending more. But we're seeing a widespread behavior change.
Audio
| Oct 30, 2023
Even as TikTok ad revenues tick up, Meta will still account for 75.0% US ad dollars spent on social media this year, according to our forecast.
Article
| Oct 10, 2023
Audio and navigation are here today, but video and gaming are coming. Multiscreen cars and limited autonomous driving remain uncommon, so video is still less important than streaming audio services and navigation services—but this will change rapidly.
Report
| Oct 4, 2023
Especially among digital natives like Gen Zers, the amount of time they spend online makes them crave real-world interactions even more, noted Harms of Archrival.
Report
| Mar 26, 2024
Gaming. We don’t have age breakouts on gaming, but members of Gen Alpha are likely to play games like Minecraft, Roblox, and Fortnite, where top activities include adventuring, building, and creating, per GWI. Nearly 3 in 10 (26%) Gen Alphas live in households with VR headsets, per Morning Consult.
Article
| Mar 28, 2024
From gaming to streaming video and podcasts
Article
| Apr 6, 2023
On today's podcast episode, we discuss the speed of AI adoption, what to make of ChatGPT's engagement lull, and how Nvidia is shaping AI's future. "In Other News," we talk about how Roblox's AI assistant could transform gaming and how Amazon is using its neural network to improve the NFL's game-watching experience. Tune in to the discussion with our analysts Jacob Bourne and Gadjo Sevilla.
Audio
| Sep 21, 2023
Yeah, I mean, I've been fascinated by Netflix's gaming effort for a while now, and something we've been writing about a lot in the marketing and advertising briefing is that gaming, it's major entertainment in the same way that TV and movies are. But the economics of game development are vastly different.
Audio
| Oct 29, 2024
Entertainment: Includes amusement and recreation, box office, film, music, OTT video platforms, sporting events and ticketing, and video games (excluding video game hardware).
Report
| Sep 5, 2023
You spend more time, like an hour a day, scrolling through TikTok videos or looking through an Instagram feed. I just think it takes more ownership from people, but email is a necessity and it should not go away. Please. Marcus Johnson:. I thought he was talking about the general public, but when he said you spend your day scrolling through TikTok, I was like, he's talking about Bill specifically.
Audio
| Mar 22, 2024
Ebay’s ad revenue growth has been a bright spot for the company, and more sellers are getting on board as it rolls out new products and improvements. Etsy requires sellers above a certain threshold to spend a portion of their revenues on advertising with its media network. Competition is expanding the scope of retail media offerings.
Report
| Jun 6, 2023
For example, a 40-year-old mother in a major city will have different spending power than a 20-year-old mother in a rural area. Tailoring campaigns to specific demographics is key. Sources. Edison Research. GSMA. Pew Research Center.
Article
| Apr 7, 2023
People are spending more time in group chats and DMs. Earlier this year, a New York Times Magazine headline declared that “group chats rule the world.” Users are spending more time in private messaging spaces such as texts, Instagram DMs, WhatsApp, and platforms like Discord. These spaces are a reprieve from the onslaught of influencer posts, ads, and divisiveness common on social feeds.
Report
| Jun 5, 2024
And revenue wise, we expect LinkedIn's ad revenues to grow 14% this year. It's up from nine last year, and it has a bigger slice of the ad pie than Hulu, biggest slice than Walmart and a bigger slice than Pinterest and makes as much money from ads as Roku and Snapchat. If you combine the two, that'd be a fun app.
Audio
| May 20, 2024