ٴڱ’s ad tier rebounds from a shaky launch: With viewer expectations hitting their marks, Netflix is looking to the future of its ad business.
Article
| Mar 21, 2023
For the first time, US adults will spend more time per day with digital video than with TV this year, according to our forecast, as the cord-cutting revolution takes hold. Total time spent with digital video and TV will remain just over 6 hours per day, the same amount it’s been since 2020.
Article
| Feb 23, 2023
Entertainment includes amusement and recreation, box office, film, music, OTT video platforms, sporting events and ticketing, and video games (excluding video game hardware).
Article
| Oct 9, 2023
A top spending category for purchases made on the debit card was gaming, which grew 46% YoY. Square. The number of omnichannel Square sellers grew 12% YoY. They leaned on discounts to lure in shoppers, offering on average a 19% discount. Square’s restaurant sellers got a 12% transaction boost from the holiday weekend.
Article
| Dec 3, 2024
Entertainment includes amusement and recreation, box office, film, music, OTT video platforms, sporting events and ticketing, and video games (excluding video game hardware).
Article
| Sep 13, 2023
On today's episode, we discuss the significance of the recent deal between Microsoft and OpenAI, whether TV is changing streaming back into TV, if the esports bubble has officially burst, whether Apple Maps' upgrades can start chipping away at Google's search dominance, some interesting facts about monarchies around the world, and more. Tune in to the discussion with our director of reports editing Rahul Chadha, director of forecasting Oscar Orozco, and analyst Max Willens.
Audio
| Jan 26, 2023
Industry impact: Klarna’s model as a founder factory could be applicable to other industries, specifically genAI, video games, and software development.
Article
| Oct 22, 2024
In the same way Gen Alpha was born with a smartphone in their hands, they were born gaming. Marketers need to leverage this by attaching gaming opportunities to brands, the way Lego has on its website, or building experiences within games like Roblox. Interactivity is important beyond gaming as well. As true digital natives, members of Gen Alpha can spot paid promotional content immediately.
Article
| Feb 21, 2023
US internet users spend more time listening to digital audio than they do streaming video, using social media, or playing video games. Their ability to listen to music while doing something else plays a significant role. Music complements and accompanies people’s activities more than many other types of media. Who is listening?
Article
| Jan 3, 2023
The major telecom players are leaning into bets on the future—from gaming to working with startups—to get ahead. Verizon goes all-in on gaming and live events. Betting big on mobile gaming, the company launched a 5G-enabled device earlier this year. For those consumers who have ever lost phone reception at a concert, high-capacity events are a key application for 5G—and Verizon is taking advantage.
Report
| Mar 6, 2023
On today's podcast episode (part 1), we discuss what publishers can do about GenAI that summarizes answers, how to strike the right ad load balance, and who has the best 'what-to-do-about-social-media' strategy. "In Other News," we talk about what social app BeReal's next move will be and why X (formerly Twitter) is pivoting to CTV. Tune in to the discussion with our director of Briefings Jeremy Goldman and analyst Daniel Konstantinovic.
Audio
| Apr 1, 2024
Additionally, according to a March 2023 survey by HarrisX and Samba TV, 44% of Gen Zers have paused an ad on TV to then research the ad on their smartphone. Gen Z will have the highest rate of VR usage by 2028. Our forecasts indicate that 25.8 million US Gen Zers will use VR in 2024, just a few million behind millennials’ 29.5 million.
Report
| Jun 7, 2024
As ecommerce growth returns to pre-pandemic levels, it will continue to drive total retail sales over the next few years. Retailers looking to drive sales need to focus on a seamless omnichannel experience and use deals to convince consumers to spend. Meanwhile, retail media’s growth shows no signs of slowing, but advertisers and retailers must work together to ensure future success.
Article
| Oct 10, 2023
Cathy Hackl, founder and co-CEO of consultancy Spatial Dynamics, pointed out that for Gen Alpha, “what happens in virtual worlds is very real to them,” as they are growing up immersed in gaming environments and with conversational AI tools like Amazon’s Alexa. Cole of ShopARI noted that Gen Alpha is already taking to new tools to express their creativity.
Report
| Mar 26, 2024
It’s not just music platforms like Apple Music or YouTube Music with their own versions: Gaming platform Steam, grocery service Instacart, and many other apps across industries also roll out end-of-year personalized campaigns.
Article
| Dec 4, 2024
Q4 is the timing of its largest annual marketing project, Spotify Wrapped, which carefully catalogs a listener’s user habits in a shareable deck that’s been mimicked not just by audio competitors, but streaming services, gaming platforms, and more.
Article
| Feb 1, 2023
But for brands selling to younger audiences or a particular community like gaming or crafting, Reddit and Discord are far more effective because the forums focus on specific communities and self-moderate to ensure posts remain relevant. “Being more specific about our people helps us choose the best platform to leverage,” said Collins. 3.
Article
| Apr 25, 2023
Entertainment: Includes amusement and recreation, box office, film, music, OTT video platforms, sporting events and ticketing, and video games (excluding video game hardware).
Report
| Sep 5, 2023
Bukalapak will focus instead on virtual products like mobile phone top-ups, gift cards and vouchers, utility bill payments, and credits for video games or mobile apps. Blibli.com market share will stay flat. The platform continues to expand its omnichannel strategy, enhancing consumer touchpoints and delivering an integrated shopping experience.
Report
| Apr 1, 2025
Gaming video content viewers—which we define as internet users who watch live or recorded videos of others playing a video game on a digital video platform at least once per month—will follow a similar growth trajectory. Viewership grew 47.5% between 2018 and 2020 but only 13.5% from 2020 to 2022, and it’s expected to rise just 8.8% over the next four years, to 65.9 million.
Report
| Nov 30, 2022
I know in Canada, regulations are in the works and near completion to regulate sports betting advertising. Let me just read this. It's a bit of a mouthful. It's an act called the National Framework on Advertising for Sports Betting, and a big part of that is to protect minors from exposure to these ads and also to put it in the same class as alcohol and tobacco, which are very addictive. (15:24):.
Audio
| Nov 25, 2024
The real identity of the wallet owner is not visible to the app, preventing it from accessing personal data—and therefore monetizing or using it for ad targeting. With certain apps, however, users can choose to store personal data on their wallets and monetize it themselves. Hundreds of companies are building Web3—but not all are decentralized.
Report
| Feb 23, 2023
Gaming studios that create content for Meta have laid off as much as half their staff after losing funding from Meta, per The Information. In July, Meta asked its Reality Labs hardware team, which includes Quest products and Ray-Ban Meta Smart Glasses, to cut spending by about 20% by 2026.
Article
| Nov 26, 2024
In today’s episode, host Bill Fisher is joined by Paul Briggs, Man-Chung Cheung, and Carina Perkins to discuss the broadcast winners of the Paris Games, how Olympic viewing habits are changing, and what to keep in mind when advertising during the event.
Audio
| Aug 26, 2024
Video games, consoles, drones, and Apple MacBooks performed well. Similarly, Cyber Monday generated $11.3 billion in online sales, up 5.8% YoY, driven by deep discounts on electronics with video games, consoles, Apple Watches, drones, and digital cameras some of the top products. What’s the catch?
Article
| Dec 1, 2022