Total time spent with media per day in the US is no longer growing meaningfully, but there will still be significant churn between devices, activities, and platforms as consumers choose how to spend their time.
Report
| Jun 25, 2025
This is the first installment of our biannual “UK Ad Spending Benchmarks” series, which helps ad buyers and sellers calibrate their spending and revenue mix against the market.
Report
| Apr 30, 2025
The news: Roblox’s lack of third-party measurement tools is becoming a hurdle for advertisers. The platform has minimal independent insights into standard metrics like reach and performance outcomes, per Digiday. As a result, potential customers are hesitant to start investing in ads on Roblox, which could dampen company growth.
Our take: Roblox commands enormous engagement, especially with younger users, and it has a wealth of assets to attract advertisers and bolster its revenue. However, without accessible measurement offerings that meet industry standards, Roblox’s growth as a major ad channel may remain limited.
Article
| Jun 6, 2025
Epic Games forced Apple to unwind App Store rules, setting a precedent that weakens Apple’s payment monopoly and threatens its fastest-growing services revenue stream.
Article
| May 1, 2025
Why “Minecraft” is succeeding: The movie is based on the best-selling video game of all time, meaning it has a larger—and more family-friendly—audience than other video game adaptations. However, a significant reason behind the success of “A Minecraft Movie” is the film’s massive marketing push, studded by an array of high-profile collaborations and immersive brand tie-ins.
Article
| Apr 7, 2025
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| May 6, 2025
Source: Consumer Technology Association (CTA); Trade Partnership Worldwide
Chart
| Dec 17, 2024
Source: DFC Intelligence
This is the second installment of our quarterly “Ad Spending Benchmarks” series, which helps ad buyers and sellers calibrate their spending and revenue mix against the market.
Report
| Oct 22, 2024
How can in-game ad buyers calibrate their ad spending and budget allocations against the market, and how can publishers and solution providers assess whether their ad revenues are in line with industry trends?
Report
| Oct 22, 2024
Chart
| Nov 15, 2023
Source: Futuresource Consulting
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| Apr 2, 2024
Source: Newzoo
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| Aug 8, 2023
Source: Newzoo
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| Aug 8, 2023
Source: Newzoo
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| Mar 25, 2025
Source: Deloitte
Meanwhile, in Q4, FanDuel reclaimed its top spot in US gross gaming revenues (GGR) with 35%, according to Eilers & Krejcik Gaming. DraftKings had briefly taken the lead during Q3. Gambling ad spend seeks out live sports coverage. US ad spend in the gambling and casino sector reached $734.8 million for the period of January 2023 to November 2023, per MediaRadar.
Report
| May 23, 2024
Consumer tech spending expected to reach record $537 billion in 2025—unless tariffs get in the way: The need to replace pandemic-era purchases and interest in AI-powered features will spur demand, assuming prices stay steady.
Article
| Feb 14, 2025
The average US adult will spend more than 8 hours per day on digital media this year, with about half of that time spent on mobile devices and more than a quarter on CTV.
Report
| Jul 24, 2024
Despite financial troubles among some esports and gaming video platforms, ad revenues will continue to grow for both media.
Report
| May 24, 2023
Report
| May 30, 2024
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| Jan 27, 2025
Source: Hub Research
On today's podcast episode, we discuss why gaming is a digital advertising hotbed, how consumers are embracing shoppable media, and what happens now that the ride-sharing industry has bounced back. Tune in to the discussion with our forecasting writer Ethan Cramer-Flood.
Audio
| Jan 22, 2024
The news: Ad quality has a big impact on whether gamers will stay in the game or walk away from a session. Over half (52%) of gamers in the US, the UK, Germany, and Japan would quit playing if they encountered multiple disruptive ad features, per Deloitte’s Quality Drives Value: A Look into Mobile Gaming Ads survey.
Our take: Prioritizing features like rewards and skip options can help players feel in control and properly compensated for their time, helping mobile gamers to stay engaged, click through, and return. Poorly timed or deceptive ads, on the other hand, risk alienating gamers and increasing churn.
Article
| Jun 13, 2025
US adults will spend 10.6% of their mobile time playing games this year, per our forecast. But we expect just 3.9% of US mobile ad spend will go to the category in 2023.
Article
| Jun 21, 2023
The platform generated $8.9 billion in ad revenues in Q3, its second-best quarter ever. From Q4 2023 to Q3 2024, YouTube's revenues from advertising and subscriptions exceeded $50 billion for the first time; for context, Netflix might be growing faster, but its own annual revenues for that timeframe were a “mere” $37.6 billion.
Article
| Dec 12, 2024
The average US adult spends just over an hour playing video games per day, according to our estimates. Such a sizable share of attention offers a prime opportunity for brands to advertise in games—especially since traditional barriers to brand advertising have been lowered. Big changes have opened opportunities for brands across platforms.
Article
| Jun 8, 2023