Fetch is already entrenched in the grocery vertical, and last year it launched Fetch Play, which offers rewards for mobile gaming. The expansion into streaming, where most consumers are, is a natural progression. Kochava can track incentives, watch times, and video popularity and share that data with streamers.
Article
| Jun 10, 2025
AXON’s performance is pulling in spend across gaming, ecommerce, and connected TV, giving AppLovin a foothold in markets far larger than its original mobile gaming roots. What could trip things up? Regulatory risk, geopolitical volatility, or platform gatekeepers like Apple shifting their rules pose threats to AppLovin’s growth flywheel.
Article
| May 8, 2025
Our take: Video and mobile games present a unique opportunity for advertising, but marketers may have the best ROI with open-world and story-driven games since that audience is most influenced by ads. Partnerships with those games would be a helpful path forward. Dive deeper: Read our Worldwide Digital Gamers Forecast 2025.
Article
| Mar 21, 2025
Mobile gaming is fueling the growth. We don’t forecast mobile gamers in Canada, but smartphones are clearly the top device for gamers. Our US forecasts show that 90.0% of digital gamers play on a smartphone compared with 49.6% who use a gaming console. Because any digital device will suffice, the barriers to digital gaming adoption are low.
Report
| Jun 23, 2025
The company already has a wide variety of indie mobile games, but Tascan didn’t include those in Netflix’s plans. “We will continue supporting some of them, but I feel that indie gamers are not really coming to Netflix to find indie games,” he said. What we can expect: By 2027, nearly 75% of Gen Z will play digital games in some form. Netflix needs big hits that will appeal to that demographic.
Article
| Mar 25, 2025
By the numbers:. 14% of consumers find new brands and products via ads in video games and mobile games. The average gamer spends $18.60 per month on in-game purchases and $15.07 on gaming accessories. In 2024, only 9% of global gamers bought a physical game every month, down from 12% in 2019.
Article
| Mar 27, 2025
Capitalizing on mobile: While Hollywood has been vocal in its opposition to AI, a TV producer expanding into the world of games seems like a natural shift, combining the creativity of TV shows with the ubiquity of mobile gaming.
Article
| Mar 12, 2025
Android Auto 14.1 (beta) will introduce in-car mobile gaming with full-screen support for Angry Birds 2, Beach Buggy Racing, Farm Heroes Saga, and Candy Crush Soda Saga. Games will need to be installed on users’ phones and can only be accessed once the car is parked. The games disappear when cars are shifted out of park.
Article
| Mar 28, 2025
Two-thirds of gamers say ads don’t negatively affect their gameplay, per ComScore, and 45% of gamers don’t mind in-game ads if they get rewarded. 14% of consumers find new brands and products via ads in video games and mobile games, per GWI.
Article
| Apr 1, 2025
Mobile games are offering a chance to earn in-game benefits in exchange for watching an ad. Discord has found success with its "Quest" reward video ad program. At Interactive Ad Bureau's PlayFronts event last week, the promise of rewarded video emerged as a theme, with presenters championing the format's ability to engage consumers.
Article
| Apr 11, 2025
As mobile games adjust to privacy rules and consoles pursue new native ad formats, brands finally have more chances to advertise in games.
Report
| May 31, 2023
Most in-game ads advertise other mobile games, with an app install as the primary goal. Some of the more effective install ads are interstitial video ads, playable ads, or rewarded ads that give players in-game currency for watching the ad. These formats offer interactivity that could work well with ecommerce, especially if combined with Axon’s consumer insights.
Report
| May 20, 2025
Ad buyers will spend 90.4% of their in-game ad dollars on mobile games in 2024. But Roblox’s move to build an ad platform, along with advances in programmatic intrinsic ads—ads that meld into the virtual world, such as virtual billboards—are early moves toward adding programmatic advertising in consoles and PCs.
Report
| Oct 22, 2024
Mobile gaming is the largest category for video game revenues; it is forecasted to generate $118 billion in 2025, with mobile consistently outpacing console and desktop/laptop revenues through 2028. Mobile also leads for daily gaming time, with mobile gaming minutes steadily increasing while desktop/laptop and connected TV lag behind.
Article
| Feb 19, 2025
Gamers who grew up on PC and console games are seeking sophistication in their mobile hybrid-casual games, AAA titles, and multiplayer mobile games. We dive into the future of gaming.
Article
| Mar 17, 2023
Article
| May 4, 2023
In turn, access to mobile gaming led to an increase in the average age of gamers from 29 to 36. But there is a generational divide between heavy and casual gamers. Nearly 75% of Gen Zers will be digital gamers by 2027. The generation has the highest rate of digital gaming adoption, and shooting games are a major draw.
Report
| Feb 10, 2025
Divesting also reduces potential conflicts of interest with gaming publishers, making AppLovin’s ad platform more appealing to a broader range of mobile game advertisers. Our take: This shift highlights AppLovin’s focus on AI-driven advertising, a high-growth area; the company’s ad revenues soared 73% in Q4.
Article
| Feb 13, 2025
Film and TV companies are expanding into video games: Whether it’s mobile games, mid-budget indie titles, or mega-franchise blockbusters, Hollywood’s next frontier is gaming.
Article
| Feb 23, 2023
Article
| Oct 16, 2023
50% of adult US mobile gamers spend between $1 and $50 per year on mobile games, according to an April 2024 CivicScience survey.
Article
| Aug 7, 2024
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| Mar 1, 2024
Source: ĢAV
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| Mar 29, 2023
Source: eMarketer
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| Mar 13, 2023
Source: Sensor Tower
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| Mar 13, 2023
Source: Sensor Tower