Most app categories will grow more quickly than that, with only gaming and social media lagging behind. This means the average smartphone user will slightly increase the number of app categories they regularly use. The surge in grocery app users shows no sign of slowing.
Report
| Sep 28, 2023
But for laptops, gaming consoles, tablets, and smartwatches, children are more likely to have access to the devices than adults. Beyond the chart:. 65% of parents of Gen Alpha think tech positively impacts their child, according to data from Razorfish. 86% of US Gen Alphas would like their favorite brands to teach them something about their interests, per Razorfish.
Article
| Aug 2, 2024
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| Jun 20, 2024
Source: Niko Partners
Chart
| Jun 20, 2024
Source: Niko Partners
Roughly half as many gamers play on consoles or desktops/laptops as on mobile, meaning the average console gamer spends more time playing on a console than the average mobile gamer does on mobile. Additional devices may become more important in the future. Consoles dominate the “other” category today, but VR headsets and connected cars may play a bigger role in the future.
Report
| Jun 12, 2023
We have broken out digital gaming for the first time. Previously, we only estimated time spent with mobile gaming apps, but now we have metrics for all gaming across all devices. The overall adult population will spend 1:01 per day gaming in 2023, and active gamers will spend a robust 1:48. Although these numbers are high, growth is expected to be negligible going forward.
Report
| Jul 11, 2023
Streaming, super apps, and gaming. What’s notable in retail ecommerce.
Report
| Aug 24, 2023
Google backs out of gaming, axes Stadia. The news: Google pulled the plug on its Stadia gaming initiative in October, ostensibly as part of its “simplicity sprint.”.
Article
| Dec 21, 2022
Yeah, so I think one key part of the data set is ownership metrics across a range of devices, including everything from VR headsets to gaming consoles, et cetera, et cetera, smartphones. And one of those key devices is smart TVs.
Audio
| Oct 28, 2024
Saudi Arabia and the UAE have some of the most digitally engaged consumers in the world. Here’s how they stack up globally.
Report
| Jan 29, 2024
Short Video, Gaming, and Music Streaming Stand Out in Media Usage. Similar to the total US population, younger LGBTQ+ consumers more frequently use digital platforms like TikTok, Instagram, and YouTube, according to Community Marketing & Insights (CMI) data. Time spent with cable TV and broadcast radio skews older. Where they overindex in media usage is in music and gaming.
Report
| Jun 1, 2023
Most in-game ad spend goes to mobile, and most of the ads are bought by game developers. Nonetheless, advertisers should pay attention as intrinsic ads, which appear in games themselves, and programmatic ads increase and as e-sports and other forms of gaming video content take off on YouTube and Twitch. Use this chart:. Evaluate gaming ad spend. More like this:.
Article
| Jun 10, 2024
It's going to have impacts on social media, impacts on the entertainment industry, including the movie business, even the video game industry as well. So I think that's another area to watch closely. Marcus Johnson (18:46):. Let's end the show with this, Jacob. So Gadjo, our colleague, recently wrote about, "Salesforce moving from chatbots to intelligent agents as the next stage for AI business.
Audio
| Oct 22, 2024
Curbing a gaming monopoly: The FTC issued a complaint Thursday seeking to block the acquisition, saying the deal “would enable Microsoft to suppress competitors to its Xbox gaming consoles and its rapidly growing subscription content and cloud-gaming business.”. The merger won approval from Brazil, Saudi Arabia, and Serbia, but the US and the EU still pose formidable hurdles.
Article
| Dec 12, 2022
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| Nov 1, 2024
Source: Deloitte
Gaming. The opportunity: More than half of US adults (and nearly three-quarters of US Gen Z adults) are gamers, according to our forecasts. But gaming accounts for less than 5% of US ad spend, according to the Interactive Advertising Bureau. Gen Alpha and Gen Z have grown up with gaming, and platforms like Roblox are second nature to the digital natives.
Article
| Aug 9, 2023
How we got here: The CMA blocked the acquisition of the gaming giant, which was first announced in January 2022, on the grounds that creating a monolith would smother competition in cloud gaming. Activision Blizzard owns games such as Call of Duty, Candy Crush, World of Warcraft, Overwatch, and Diablo.
Article
| Aug 23, 2023
Video games, consoles, drones, and Apple MacBooks performed well. Similarly, Cyber Monday generated $11.3 billion in online sales, up 5.8% YoY, driven by deep discounts on electronics with video games, consoles, Apple Watches, drones, and digital cameras some of the top products. What’s the catch?
Article
| Dec 1, 2022
Microsoft’s decision reflects declining interest in heavy headsets, with next-gen AR glasses setting the stage for wearable tech’s future.
Article
| Oct 3, 2024
Toys, books, video games and media was the third biggest gift category (54%), down 2% YoY. They’re making a list. More than seven in 10 CTV shoppers (73%) keep a wishlist of possible holiday gifts. Parents (95%) and early shoppers (81%) are even more likely to maintain a list. Enter the likely suspects.
Article
| Aug 6, 2024
Over a third (35%) of desktop gamers said ads negatively affect their experience, compared with 55% of gamers who said that product placements in games make the experience “more real,” per a Comscore survey as reported by Digiday. These kinds of activations (which promote the Barbie brand but don’t overwhelm players) may be the sweet spot for brands looking to reach gamers. 4.
Article
| Jul 12, 2023
The year-old Luna cloud gaming unit plays into Amazon’s strengths. When it launched in March 2022 following a long beta period, Luna joined a market crowded with gaming incumbents (Microsoft, Sony, Nintendo, and Nvidia) and tech players (Apple and Google).
Report
| Aug 14, 2023
We estimate that about 187 million people in the US across all demographics will play video games in 2024. Moreover, the high opt-in rate for ATT, better in-game analytics, and improved attribution make gaming an increasingly attractive opportunity for brands. Identify the developers investing in brand formats.
Article
| Jun 12, 2024
Many of the other devices will come out later this year but with professional or hardcore gamers in mind, while smart glasses are more concepts to display tech for niche use cases. They hint at possibilities but likely won’t break through as mass consumer products in the short term. A new genre of devices goes beyond vision.
Report
| Jan 17, 2023
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| Nov 1, 2024
Source: Deloitte