CTV advertising refers to digitally sold ads that appear on TV screens, including ads shown on smart TVs that have their own internal internet capabilities and external devices like Amazon Fire sticks, Blu-ray players, and gaming consoles. It does not include ads delivered to computers, phones, tablets, or other non-TV devices.
Article
| Feb 6, 2024
“From unboxing videos to watching YouTubers play video games, Alphas seek and enjoy self-directed control over their content. They love the excitement that these types of videos provide and imagine themselves in these situations.”. The bottom line: Marketers who want to be on Gen Alpha’s radar need to remember three things.
Article
| Aug 29, 2023
Q4 is the timing of its largest annual marketing project, Spotify Wrapped, which carefully catalogs a listener’s user habits in a shareable deck that’s been mimicked not just by audio competitors, but streaming services, gaming platforms, and more.
Article
| Feb 1, 2023
Liquid cooling: OnePlus showcased a concept phone with liquid cooling, which could mitigate slowed performance due to heat buildup in devices used by gamers. Larger cameras: Xiaomi presented a phone with a 1-inch sensor, approximating a level of picture quality once attainable only through DSLR cameras. Faster charging: Realme displayed a phone that could fully charge in 9.5 minutes.
Report
| Mar 10, 2023
Apple's mixed reality ecosystem could focus on gaming, fitness, and streaming. Yesterday’s Chart of the Day: Spending over the top.
Article
| May 11, 2023
Key stat: US Gen Alphas have more access to laptops, gaming consoles, and tablets than the average adult. What it means: Marketers can reach members of Gen Alpha in the same places they reach their older Gen Z siblings. But they should keep in mind that Gen Alpha values interpersonal connection, rather than being isolated. Don’t lose sight of in-person experiences.
Article
| Jun 25, 2024
But for brands selling to younger audiences or a particular community like gaming or crafting, Reddit and Discord are far more effective because the forums focus on specific communities and self-moderate to ensure posts remain relevant. “Being more specific about our people helps us choose the best platform to leverage,” said Collins. 3.
Article
| Apr 25, 2023
Social media and gaming will drive this trend. 2. QR-launched AR will rejuvenate out-of-home (OOH) advertising. Pandemic-fueled QR code use will continue, with more than 94 million users this year, Wurmser said. That also made OOH more accessible, offering a richer ad experience for consumers and trackability for advertisers.
Article
| Jan 23, 2023
A slew of startups are getting VC funding: Scenario landed $6 million for a generative AI gaming asset creator that can avoid copyright violations. Then there’s Irish startup Engage XR, which is powering its interactive virtual employee Athena with ChatGPT and DALL-E. The case for caution: Google has crucial strategic decisions to make.
Article
| Jan 24, 2023
While the company’s cloud and AI services continued to drive growth—with Azure reporting a 29% revenue increase and gaming revenues rising 61% due to the Activision Blizzard acquisition—the advertising segment showed a solid performance, demonstrating resilience in a competitive market.
Article
| Jul 31, 2024
“From unboxing videos to watching YouTubers play video games, Alphas seek and enjoy self-directed control over their content. They love the excitement that these types of videos provide and imagine themselves in these situations.”. 5. Retail media’s success depends on both networks and advertisers. Retail media ad spend shows no signs of slowing down, growing 22.5% next year to reach $55.31 billion.
Article
| Oct 10, 2023
“It’s about proving that you can drive real business outcomes, whether that’s for a large CPG company, gaming company, or anything in between.”. “We’re in the outcomes business,” said Alvin Bowles, vice president for Global Business Solutions–Americas at Meta.
Article
| Jul 10, 2024
Netflix will have to convince investors that potential revenue losses are worth it to onboard millions of new subscribers, which could sweeten the appeal of advertising with Netflix and prime users for new product releases like its ongoing gaming developments.
Article
| Feb 27, 2023
Its latest partnership with DreamWorks brings to life the “Trolls Band Together” movie release with video games, karaoke, and jungle gyms in Camp’s flagship New York City location. By investing in the in-store experience and integrating elements of entertainment, retailers can differentiate themselves from Amazon, build the brand, and open new income streams.
Article
| Jan 2, 2024
Amazon Live hosts daily livestreams from brands and creators across categories including beauty, fashion, gaming, fitness, and electronics. Live commerce platform TalkShopLive enables brands, creators, and retailers like Walmart and Best Buy to go live anywhere and sell products during and after their shows.
Article
| Jan 2, 2024
Every major industry will increase total ad spend in the next two years, with media and entertainment leading the pack. Programmatic and B2B ready for a digital shift, while mobile remains dominant with in-game advertising. Here are four takeaways from ĢAV’s Industry Ad Spending Benchmarks: Q4 2024 and what they mean for the upcoming years.
Article
| Oct 25, 2024
The United States coverage in the Global Media Intelligence Report includes poll results from internet user respondents in H1 2023 conducted by GWI.
Report
| Oct 30, 2023
Chart
| Nov 21, 2024
Source: National Retail Federation (NRF); Prosper Insights & Analytics
The Southeast Asia coverage in the Global Media Intelligence Report includes poll results from Indonesia, Malaysia, Singapore, Thailand, and Vietnam.
Report
| Oct 30, 2023
“I think retailers need to find different ways from a marketing perspective of how [to] get customers to come back and feel like they’re gaming the system and getting a good deal,” Davidkhanian said. One of the best ways to drive loyalty is with a membership program, Davidkhanian said. But focus on free and not paid because consumers are looking for areas to cut, Verna added.
Article
| Feb 10, 2023
Gen Z and Gen Alpha are learning what it means to earn and spend money through gaming and watching creators, according to Catherine D. Henry, senior vice president of Web3 and metaverse strategy at Media.Monks. Brands can use those channels to familiarize younger audiences with their products and make loyalty more likely. Creator-owned businesses are taking off.
Report
| Mar 22, 2023
Necessary network infrastructure upgrades help support more demanding applications, such as streaming video, video conferencing, gaming, and VR and metaverse apps. What this means for streaming providers and tech companies: Video streaming services and apps have grown exponentially over the past three years and are facing increased calls for investment in networks.
Article
| Feb 14, 2023
It was focusing on GPUs, which were already a hot commodity, not just for gamers but for mining crypto and for very intensive computing tasks. Marcus Johnson (03:39):. And these are graphics processing units for folks who unfamiliar with the acronym. Gadjo Sevilla (03:42):. Right, GPUs.
Audio
| Jul 1, 2024
I think at the moment, probably the best use case is gaming still. I know it's trying to be a computer. I'm not 100% convinced about that yet. Gaming, and because I'm not a massive gamer, the one app on my phone, which is a game, is a chess game. So I'm going to say it would be quite fun to play my chess game-. Marcus Johnson:. Wizard's Chess. Carina Perkins:. ... in the Apple Vision Pro.
Audio
| Feb 23, 2024
Video games, typically an indoor activity, showed the biggest Q2 decrease at 39%. The second largest decline was clothing, shoes, and jewelry (7%). 2. Inflation is taking a toll on consumer spending behavior. Key stat: In Q2, 84% of consumers said inflation had an impact on their spending, a 10% increase over Q1, per Jungle Scout’s research.
Article
| Jul 18, 2024