“From unboxing videos to watching YouTubers play video games, Alphas seek and enjoy self-directed control over their content. They love the excitement that these types of videos provide and imagine themselves in these situations.”. 5. Retail media’s success depends on both networks and advertisers. Retail media ad spend shows no signs of slowing down, growing 22.5% next year to reach $55.31 billion.
Article
| Oct 10, 2023
Microsoft has quietly laid a foundation for the future of digital advertising with assets in search (Bing), social (LinkedIn), gaming (Xbox), retail media (PromoteIQ), and ad tech (Xandr). Its pending Activision Blizzard acquisition and leading in-store technology promise to push its gaming and retail media ambitions even further. Ecommerce giants power the retail media boom.
Report
| Nov 29, 2022
Netflix will have to convince investors that potential revenue losses are worth it to onboard millions of new subscribers, which could sweeten the appeal of advertising with Netflix and prime users for new product releases like its ongoing gaming developments.
Article
| Feb 27, 2023
Gaming trading clampdown. The FCA surveyed 3,000 app users as part of a review into firms’ use of "game design" features. The research found:. App features may blur the lines between online investing and “gambling-like behaviors.”. Gamification techniques that use positive reinforcement were implemented, including celebratory messages for making a trade and the use of points, badges, and rewards.
Article
| Nov 23, 2022
Its latest partnership with DreamWorks brings to life the “Trolls Band Together” movie release with video games, karaoke, and jungle gyms in Camp’s flagship New York City location. By investing in the in-store experience and integrating elements of entertainment, retailers can differentiate themselves from Amazon, build the brand, and open new income streams.
Article
| Jan 2, 2024
Amazon Live hosts daily livestreams from brands and creators across categories including beauty, fashion, gaming, fitness, and electronics. Live commerce platform TalkShopLive enables brands, creators, and retailers like Walmart and Best Buy to go live anywhere and sell products during and after their shows.
Article
| Jan 2, 2024
Entertainment: Includes amusement and recreation, box office, film, music, sports, OTT video platforms, and video games (excluding video game hardware).
Report
| Aug 18, 2023
Chart
| Sep 30, 2024
Source: Pixability
Gen Z and Gen Alpha are learning what it means to earn and spend money through gaming and watching creators, according to Catherine D. Henry, senior vice president of Web3 and metaverse strategy at Media.Monks. Brands can use those channels to familiarize younger audiences with their products and make loyalty more likely. Creator-owned businesses are taking off.
Report
| Mar 22, 2023
“I think retailers need to find different ways from a marketing perspective of how [to] get customers to come back and feel like they’re gaming the system and getting a good deal,” Davidkhanian said. One of the best ways to drive loyalty is with a membership program, Davidkhanian said. But focus on free and not paid because consumers are looking for areas to cut, Verna added.
Article
| Feb 10, 2023
Necessary network infrastructure upgrades help support more demanding applications, such as streaming video, video conferencing, gaming, and VR and metaverse apps. What this means for streaming providers and tech companies: Video streaming services and apps have grown exponentially over the past three years and are facing increased calls for investment in networks.
Article
| Feb 14, 2023
I think at the moment, probably the best use case is gaming still. I know it's trying to be a computer. I'm not 100% convinced about that yet. Gaming, and because I'm not a massive gamer, the one app on my phone, which is a game, is a chess game. So I'm going to say it would be quite fun to play my chess game-. Marcus Johnson:. Wizard's Chess. Carina Perkins:. ... in the Apple Vision Pro.
Audio
| Feb 23, 2024
The Canada coverage in the Global Media Intelligence Report includes poll results from internet user respondents in H1 2023 conducted by GWI.
Report
| Oct 30, 2023
Gamifying loyalty could help brands deepen their engagement with younger consumers. 39% of Gen Z adults cite video games as one of their daily media activities, according to May 2023 data from Morning Consult. Gen Z teen favorite e.l.f.
Article
| Mar 13, 2024
The New York Times has done this by expanding its gaming offerings. Journalist-owned 404 Media achieved profitability in just six months by serving content to niche communities and keeping overhead costs down. And Slate is doing better than ever by publishing its own niche content and podcast. For advertisers, make sure you’re not relying on low-quality websites.
Article
| Feb 29, 2024
Chart
| Oct 1, 2024
Source: Global Media Intelligence 2024; GWI
I think it exemplifies how Microsoft was able to take a popular game and was able to grow it into really valuable IP and a gaming phenomenon. So they gave the studio, Mojang, the latitude to expand as needed. I don't think they were involved much in the key development, so they let it grow organically. So I think it's a testament to Microsoft's ability to build on gaming foundations.
Audio
| Oct 23, 2023
Non-endemic brands, such as gaming and finance apps, are expanding to collaborate with RMNs. However, incorporating new verticals into the RMN framework requires advanced tools for activation. Controlled collaboration utilizing a data clean room. Innovation is a funny thing—at times, the hype around a technology can precede the use case itself.
Article
| Jan 29, 2024
Was asking, would you want LinkedIn to notify your boss or coworkers about your online gaming habits? Think's a fair question. Jasmine Enberg (15:16):. I think the Microsoft point though is a really good one, and I'm not thinking about it so much in terms of games, but in terms of ai, right?
Audio
| May 20, 2024
One of 2023’s most memorable advertisements occurred across the street from Insider Intelligence’s headquarters when a billboard for video game Diablo IV featured a demon welcoming New Yorkers to hell. The ad went viral because it ran when the skies were choked with smoke from the fires in Canada. OOH formats are in a new normal.
Report
| Aug 3, 2023
Chart
| Sep 30, 2024
Source: Pixability
The term comes from non-player characters in video games, who are featured in the background or along quests but don’t serve a major role. If someone calls you an NPC, it’s meant to be an insult. Girl math/Girl dinner/Girl anything: TikTokers have been putting “girl” in front of words for a while to feminize certain concepts. The addition of “girl” doesn’t necessarily mean the same thing every time.
Article
| Jan 4, 2024
They have invested a lot of money into video games and acquiring video game studios and building two of their own video game studios, and it's still basically widely inaccessible to the majority of Netflix subscribers who can only play these games on your phone. They're not yet on TVs or on the Netflix app and there is no bundled service.
Audio
| Aug 1, 2023
China’s government has reportedly taken a “controlling interest” in gaming giant Tencent, per Windows Central. Beijing’s penchant for regulation and censorship could affect how Western companies deal with Tencent. Can China’s Big Tech turn things around? Beijing’s softening stance on China’s Big Tech companies is the beginning of a new agenda to kickstart its flagging economy.
Article
| Jan 18, 2023
Chart
| Sep 19, 2024
Source: CivicScience