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| Nov 20, 2024
Source: The Harris Poll; Eyeo
Gamifying loyalty could help brands deepen their engagement with younger consumers. 39% of Gen Z adults cite video games as one of their daily media activities, according to May 2023 data from Morning Consult. Gen Z teen favorite e.l.f.
Article
| Mar 13, 2024
The New York Times has done this by expanding its gaming offerings. Journalist-owned 404 Media achieved profitability in just six months by serving content to niche communities and keeping overhead costs down. And Slate is doing better than ever by publishing its own niche content and podcast. For advertisers, make sure you’re not relying on low-quality websites.
Article
| Feb 29, 2024
Reports of unauthorized AI personas, including those of deceased individuals, raise concerns about the platform’s oversight and the broader issue of consent in genAI
Article
| Oct 16, 2024
Roblox faces renewed child safety concerns: A report from a short-selling firm claims Roblox is exposing children to predators and vastly inflating user metrics.
Article
| Oct 10, 2024
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| Jul 18, 2024
Source: Niko Partners
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| Jul 18, 2024
Source: Adjust; Sensor Tower
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| Jul 18, 2024
Source: Niko Partners
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| Jul 18, 2024
Source: Adjust; Sensor Tower
Entertainment: Includes amusement and recreation, box office, film, music, sports, OTT video platforms, and video games (excluding video game hardware).
Report
| Aug 18, 2023
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| Nov 18, 2024
Source: YouGov; Integral Ad Science
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| Nov 18, 2024
Source: YouGov; Integral Ad Science
I think it exemplifies how Microsoft was able to take a popular game and was able to grow it into really valuable IP and a gaming phenomenon. So they gave the studio, Mojang, the latitude to expand as needed. I don't think they were involved much in the key development, so they let it grow organically. So I think it's a testament to Microsoft's ability to build on gaming foundations.
Audio
| Oct 23, 2023
Non-endemic brands, such as gaming and finance apps, are expanding to collaborate with RMNs. However, incorporating new verticals into the RMN framework requires advanced tools for activation. Controlled collaboration utilizing a data clean room. Innovation is a funny thing—at times, the hype around a technology can precede the use case itself.
Article
| Jan 29, 2024
Was asking, would you want LinkedIn to notify your boss or coworkers about your online gaming habits? Think's a fair question. Jasmine Enberg (15:16):. I think the Microsoft point though is a really good one, and I'm not thinking about it so much in terms of games, but in terms of ai, right?
Audio
| May 20, 2024
Time spent on media and consumer spending are plateauing, making one company's gain another's loss. Diving into these market dynamics, we explore innovative strategies for advertisers and retailers to win consumers in the new digital era.
Report
| Nov 15, 2023
The term comes from non-player characters in video games, who are featured in the background or along quests but don’t serve a major role. If someone calls you an NPC, it’s meant to be an insult. Girl math/Girl dinner/Girl anything: TikTokers have been putting “girl” in front of words for a while to feminize certain concepts. The addition of “girl” doesn’t necessarily mean the same thing every time.
Article
| Jan 4, 2024
The 13th annual Global Media Intelligence Report details media and device usage in 47 markets and compares regions for a look at how people spend their media time—and where they do it.
Report
| Oct 30, 2023
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| Nov 18, 2024
Source: Altman Solon (formerly Altman Vilandrie)
They have invested a lot of money into video games and acquiring video game studios and building two of their own video game studios, and it's still basically widely inaccessible to the majority of Netflix subscribers who can only play these games on your phone. They're not yet on TVs or on the Netflix app and there is no bundled service.
Audio
| Aug 1, 2023
Yeah, so I think one key part of the data set is ownership metrics across a range of devices, including everything from VR headsets to gaming consoles, et cetera, et cetera, smartphones. And one of those key devices is smart TVs.
Audio
| Oct 28, 2024
China’s government has reportedly taken a “controlling interest” in gaming giant Tencent, per Windows Central. Beijing’s penchant for regulation and censorship could affect how Western companies deal with Tencent. Can China’s Big Tech turn things around? Beijing’s softening stance on China’s Big Tech companies is the beginning of a new agenda to kickstart its flagging economy.
Article
| Jan 18, 2023
One of 2023’s most memorable advertisements occurred across the street from Insider Intelligence’s headquarters when a billboard for video game Diablo IV featured a demon welcoming New Yorkers to hell. The ad went viral because it ran when the skies were choked with smoke from the fires in Canada. OOH formats are in a new normal.
Report
| Aug 3, 2023
Although these wearables serve a gamer audience, more mainstream smartwatches or smart rings could have broader use cases. How can media and marketers capitalize on the changing wearables market? Amplify media with wearables. Wearables make VR games more immersive, fitness apps more data-rich, audio apps more portable, and media notifications more noticeable.
Report
| Feb 24, 2023
Microsoft’s decision reflects declining interest in heavy headsets, with next-gen AR glasses setting the stage for wearable tech’s future.
Article
| Oct 3, 2024