That includes once-overlooked areas of the mobile ad market, such as the gaming ecosystem. AppLovin will not be the only company to benefit from the dissolution of mobile ad buying silos. If AppLovin succeeds in bringing ecommerce advertisers into gaming and expanding into web ads, they’ll probably take a look at other advertising categories.
Report
| May 20, 2025
Discord tests “Discord Orbs” to reward users for ad interaction: A broader rollout could prove successful at driving action among key demographics.
Article
| May 28, 2025
“If you come across as inauthentic… you'd probably be better off just not even advertising at all,” said Sellis. In response, Discord has introduced “Quests,” an ad format that gives users rewards for in-game activities, helping brands blend in rather than stand out. Quests were initially geared toward game developers but are now expanding to entertainment brands.
Article
| May 6, 2025
Gen Zers and millennials have normalized gaming into adulthood, but smartphones have opened the door for older generations.
Report
| Aug 2, 2024
Almost a third (32%) of US and UK game players actively ignore in-game ads, while the same number finds them helpful, according to May data from Attest.
Article
| Jun 13, 2025
Article
| Apr 11, 2025
Chart
| Jan 10, 2023
Source: Integral Ad Science
Forecasts
| Apr 26, 2025
Source: ĢAV Forecast
Forecasts
| Apr 23, 2025
Source: ĢAV Forecast
This is the first installment of our biannual “UK Ad Spending Benchmarks” series, which helps ad buyers and sellers calibrate their spending and revenue mix against the market.
Report
| Apr 30, 2025
The news: Roblox’s lack of third-party measurement tools is becoming a hurdle for advertisers. The platform has minimal independent insights into standard metrics like reach and performance outcomes, per Digiday. As a result, potential customers are hesitant to start investing in ads on Roblox, which could dampen company growth.
Our take: Roblox commands enormous engagement, especially with younger users, and it has a wealth of assets to attract advertisers and bolster its revenue. However, without accessible measurement offerings that meet industry standards, Roblox’s growth as a major ad channel may remain limited.
Article
| Jun 6, 2025
Brazil’s digital economy is rapidly evolving, fueled in part by ecommerce growth. Our three-report collection explores key trends and opportunities shaping Brazil’s commerce landscape in 2025.
Report
| Mar 13, 2025
Cloudflare found that recent attacks surged across telecom, gaming, and gambling, with cybersecurity and aerospace emerging as surprise targets, indicating that no industries are safe from DDoS threats. Geographically, Germany, Turkey, and China bore the brunt of attacks, while Hong Kong and Indonesia led attack sources. Key takeaway: DDoS attacks are only going to get worse.
Article
| May 6, 2025
Why it matters: Lowe’s is banking on video games as a path to cultivate digitally native demographics like Gen Z and gather data that will enhance its relationships with these future homeowners and DIYers. More brands are recognizing digital games as a powerful and engaging channel. More than half (57.2%) of the US population will be digital gamers this year, per our forecast.
Article
| Apr 30, 2025
When not watching videos, Gen Alphas are gaming. We estimate 44.9% of children under 12 are digital gamers. Many Gen Alphas are picking up the habit from their parents: 75% of parents are gaming with their children regularly, according to a September 2024 Entertainment Software Rating Board (ESRB) survey. More than half of Gen Alphas play on mobile devices.
Report
| Jan 23, 2025
Chart
| Feb 20, 2025
Source: Big Games Machine
Samsung GameBreaks turns ads into games: A new CTV ad unit lifts brand recall by 53% and signals a shift toward high-engagement, opt-in formats.
Article
| Mar 31, 2025
Chart
| Apr 28, 2025
Source: Interactive Advertising Bureau (IAB); Advertiser Perceptions; Guideline
Why “Minecraft” is succeeding: The movie is based on the best-selling video game of all time, meaning it has a larger—and more family-friendly—audience than other video game adaptations. However, a significant reason behind the success of “A Minecraft Movie” is the film’s massive marketing push, studded by an array of high-profile collaborations and immersive brand tie-ins.
Article
| Apr 7, 2025
Chart
| May 1, 2025
Source: ĢAV
Chart
| May 1, 2025
Source: ĢAV
Marketing beyond the screen: Studios are embracing cross-industry partnerships, with "A Minecraft Movie" leveraging gaming, beauty, and food brands to expand its audience reach and deepen fan engagement before its release.
Article
| Mar 20, 2025
Article
| Mar 25, 2025
If brands want to advertise alongside gaming content, they could just as easily turn to YouTube. The livestreaming angle, while unique, isn’t the biggest draw for marketers. Moving forward, brands investing in influencer marketing should keep an eye on Twitch if they’re looking to reach niche audiences—but keep in mind that the platform might not have the largest reach.
Article
| Mar 7, 2025
How time spent with media, device ownership, and media adoption stacks up in the United States.
Report
| Oct 30, 2024