Why “Minecraft” is succeeding: The movie is based on the best-selling video game of all time, meaning it has a larger—and more family-friendly—audience than other video game adaptations. However, a significant reason behind the success of “A Minecraft Movie” is the film’s massive marketing push, studded by an array of high-profile collaborations and immersive brand tie-ins.
Article
| Apr 7, 2025
This is the first installment of our biannual “UK Ad Spending Benchmarks” series, which helps ad buyers and sellers calibrate their spending and revenue mix against the market.
Report
| Apr 30, 2025
Why it matters: Lowe’s is banking on video games as a path to cultivate digitally native demographics like Gen Z and gather data that will enhance its relationships with these future homeowners and DIYers. More brands are recognizing digital games as a powerful and engaging channel. More than half (57.2%) of the US population will be digital gamers this year, per our forecast.
Article
| Apr 30, 2025
Cloudflare found that recent attacks surged across telecom, gaming, and gambling, with cybersecurity and aerospace emerging as surprise targets, indicating that no industries are safe from DDoS threats. Geographically, Germany, Turkey, and China bore the brunt of attacks, while Hong Kong and Indonesia led attack sources. Key takeaway: DDoS attacks are only going to get worse.
Article
| May 6, 2025
When not watching videos, Gen Alphas are gaming. We estimate 44.9% of children under 12 are digital gamers. Many Gen Alphas are picking up the habit from their parents: 75% of parents are gaming with their children regularly, according to a September 2024 Entertainment Software Rating Board (ESRB) survey. More than half of Gen Alphas play on mobile devices.
Report
| Jan 23, 2025
Article
| Mar 25, 2025
The majority (85%) of Twitch content is gaming related versus 16% of YouTube content, according to Stream Hatchet. Gamers have historically been a challenging demographic for advertisers as in-game ads can break the immersion that players seek. Amazon could also be waiting for livestream shopping to gain more traction in the US.
Article
| Feb 20, 2025
This incident highlights the instability of careers in gaming—an industry where gamers are highly engaged, but the hits that generate that engagement don't always equate to business success.
Article
| Feb 19, 2025
Chart
| Apr 1, 2025
Source: Toluna
Video game adaptations have historically presented mixed results—while “The Super Mario Bros. Movie” was a massive hit and “The Last of Us” was well received, projects like “Halo” fail to take off, while others like “Minecraft” remain uncertain bets. Traditional studios must strategically acquire undervalued IP while extracting maximum value from existing franchises.
Article
| Feb 26, 2025
How time spent with media, device ownership, and media adoption stacks up in the United States.
Report
| Oct 30, 2024
This is the second installment of our quarterly “Ad Spending Benchmarks” series, which helps ad buyers and sellers calibrate their spending and revenue mix against the market.
Report
| Oct 22, 2024
Forecasts
| Oct 25, 2024
Source: ĢAV Forecast
After a mini boom in 2020 (5.8% growth), US gamer increases have mostly paralleled national smartphone growth metrics
Article
| Feb 5, 2025
How can in-game ad buyers calibrate their ad spending and budget allocations against the market, and how can publishers and solution providers assess whether their ad revenues are in line with industry trends?
Report
| Oct 22, 2024
Chart
| Mar 6, 2025
Source: Interactive Advertising Bureau (IAB)
Chart
| Mar 6, 2025
Source: Interactive Advertising Bureau (IAB)
The ad network currently offers ads on its gambling apps and websites, with a focus on travel, restaurants within the casino, upcoming events, and nearby businesses, according to Rich Roberts, president of digital gaming at Mohegan.
Article
| Feb 10, 2025
Chart
| Mar 6, 2025
Source: Hub Research
Chart
| Mar 1, 2025
Source: ĢAV
Chart
| Mar 1, 2025
Source: ĢAV
Chart
| Feb 18, 2025
Source: Liftoff; AppsFlyer; Sensor Tower
Chart
| Feb 26, 2025
Source: Ipsos; Common Sense
CES 2025 emphasized a shift to platform-agnostic ecosystems as cloud gaming, e-sports, and cross-platform play redefine the industry
Article
| Jan 7, 2025
Chart
| Dec 12, 2024
Source: LG Ad Solutions