Netflix wants to turn your TV into a game console: By ditching AAA ambitions and betting on casual, connected TV games controlled by phones, Netflix is playing the long game to capture Gen Z gamers.
Article
| Mar 25, 2025
Gaming offers a long runway of opportunity for advertisers. In 2025, US digital gamers will spend nearly as much time playing as social network users spend on social platforms each day (1 hour, 48 minutes versus 1 hour, 51 minutes, respectively). But at $8.76 billion, US gaming ad revenues will account for just a fraction of the $102.66 billion that social networks garner in ad spending.
Report
| Mar 20, 2025
On April 9, Former Meta policy executive Sarah Wynn-Williams told a US Senate subcommittee that the tech company actively targeted teens based on their emotional state. 23% of 13-24-year-olds spend their screen time gaming, followed by 21% who spend it with online video, according to a January 2025 HubResearch Report.
Article
| Apr 16, 2025
As publishers battle declining revenues, deals with AI firms like OpenAI and Perplexity provide new income streams—and a seat at the table in shaping the industry’s future.
Article
| Dec 5, 2024
Chart
| Mar 1, 2024
Source: Ä¢¹½AV
Chart
| Jan 1, 2025
Source: Ä¢¹½AV
Chart
| Mar 12, 2024
Source: GlobalData
Chart
| Mar 12, 2024
Source: GlobalData
US adults will spend 7 more minutes per day with media in 2024 than they did in 2023, confounding expectations of a post-pandemic reduction in screen and audio time.
Report
| Mar 21, 2024
Digital gaming is popular across generations. But Gen Zers and millennials are more likely to game on multiple platforms, seek community around the hobby, and pass the habit on to their children.
Report
| Feb 10, 2025
AppLovin beat Q1 expectations and exited gaming: The company is now all-in on adtech, led by AXON’s rapid growth.
Article
| May 8, 2025
Chart
| Jul 17, 2024
Source: Comscore Inc.
Chart
| Apr 10, 2024
Source: CivicScience
Chart
| Mar 20, 2023
Source: Comscore Inc.
Chart
| May 17, 2023
Source: Insider Intelligence
Chart
| Jan 31, 2023
Source: The NPD Group
Chart
| Feb 7, 2024
Source: Entertainment Software Association (ESA); Circana
Chart
| Feb 2, 2023
Source: The NPD Group
People worldwide spent less time with media across all categories except mobile (which remained the same) in H1 2024 as compared with H1 2023, per GWI data.
Article
| Nov 19, 2024
AppLovin's Axon engine drives ad success: Its AI-powered product boosted software platform revenues by 66% year over year.
Article
| Nov 12, 2024
Roblox soars in Q3 despite critical reports: The company saw significant user and revenue growth and restated its commitment to child safety.
Article
| Oct 31, 2024
Chart
| Aug 29, 2024
Source: Omdia
Key stat: In-game purchases accounted for 43% of PC and console revenues in 2023, per NewZoo, with gamers spending $50 billion annually. Gaming companies face fallout: The complaint focuses on popular titles like Epic Games’ Fortnite, Microsoft’s Minecraft, and Supercell’s Clash of Clans.
Article
| Sep 12, 2024
Gen Zers and millennials have normalized gaming into adulthood, but smartphones have opened the door for older generations.
Report
| Aug 2, 2024
Nearly half (49%) of online gamers are millennials, putting the generation ahead of all others, according to July 2024 data from Comscore.
Article
| Aug 23, 2024