Chart
| Mar 1, 2024
Source: ĢAV
Chart
| Mar 1, 2024
Source: ĢAV
Google is accused of offering benefits to developers who put their apps only on Google Play. Could more regulation and fines follow?
Article
| Apr 12, 2023
The average time spent per day with mobile gaming apps in the US will be 26 minutes (0:26) in 2025, per our forecast.
Article
| Jan 24, 2025
US consumers will spend 8.6 hours daily with digital media in 2025. How they divide that time across devices is evolving as video content drives strong growth in connected TV usage.
Report
| Jun 6, 2025
Mobile gaming in South and Southeast Asia is more popular than using a console. Tablet ownership rate in the region (21.5%) also ranked last globally. It trailed all regions by a considerable margin. Middle East and Africa was nearest to it in ranking at 28.0%. Western regions had tablet ownership rates near half the total population. India. Time Spent With Media.
Report
| Oct 30, 2024
Almost a third (32%) of US and UK game players actively ignore in-game ads, while the same number finds them helpful, according to May data from Attest.
Article
| Jun 13, 2025
Gaming audiences are a powerful force in back-to-school shopping, influencing both digital and in-store purchases. Activision Blizzard Media’s latest research reveals how this often-overlooked group—many of them parents—are planning early, spending big, and responding to mobile-first ads.
Article
| Apr 28, 2025
Forecasts
| Feb 27, 2025
Source: ĢAV Forecast
Apple’s Fortnite feud, Amazon’s device division cuts, and Apple Music’s new user lure reveal how tech titans are adjusting strategies in a volatile regulatory and consumer landscape.
Article
| May 16, 2025
Chart
| Aug 12, 2024
Source: AppsFlyer
Chart
| Aug 12, 2024
Source: AppsFlyer
Roughly 90% of in-game advertising outlays still occur in mobile games. The games themselves, however, are changing. Purely ad-driven hypercasual mobile games are less prevalent, while casual mobile games with in-game currencies and more varied ad formats have grown in popularity. In-game advertising on devices other than smartphones is still in its early days.
Report
| May 30, 2024
Chart
| Jun 2, 2025
Source: Comscore Inc.
How much of US adults’ smartphone time is spent playing mobile games? A) 2% B) 5% C) 11% D) 44%. Of the time US adults spend with mobile, an average of 10.8%, or 26 minutes per day, is spent gaming, per our January 2025 forecast. April 25, 2025. To promote his new album, “SABLE, fABLE,” musician Bon Iver has a slew of new brand collaborations. Which of the following is not one of them?
Article
| Jun 20, 2025
Chart
| Mar 13, 2023
Source: Sensor Tower
Chart
| Apr 10, 2024
Source: CivicScience
Chart
| Mar 28, 2023
Source: data.ai (formerly App Annie)
Chart
| Feb 21, 2024
Source: data.ai (formerly App Annie)
Chart
| Nov 2, 2023
Source: Lumikai; Google
Chart
| Mar 28, 2023
Source: data.ai (formerly App Annie)
Chart
| Mar 28, 2023
Source: data.ai (formerly App Annie)
Chart
| May 22, 2025
Source: Attest
Chart
| May 1, 2025
Source: ĢAV
Chart
| May 1, 2025
Source: ĢAV