Chart
| Aug 29, 2024
Source: Omdia
Chart
| May 15, 2024
Source: Omdia
Chart
| Oct 19, 2023
Source: Omdia
Chart
| Oct 19, 2023
Source: Omdia
Chart
| Aug 13, 2024
Source: Newzoo
Chart
| Aug 13, 2024
Source: Newzoo
Chart
| Jul 2, 2024
Source: Newzoo
Chart
| May 16, 2023
Source: Ampere Analysis
Chart
| Feb 21, 2024
Source: data.ai (formerly App Annie)
Chart
| Mar 28, 2023
Source: data.ai (formerly App Annie)
Chart
| Apr 26, 2023
Source: Sensor Tower
Chart
| Jun 5, 2024
Source: Sensor Tower
Chart
| Apr 3, 2024
Source: data.ai (formerly App Annie)
Nearly half (49%) of online gamers are millennials, putting the generation ahead of all others, according to July 2024 data from Comscore.
Article
| Aug 23, 2024
Chart
| Jan 27, 2025
Source: Hub Research
The platform generated $8.9 billion in ad revenues in Q3, its second-best quarter ever. From Q4 2023 to Q3 2024, YouTube's revenues from advertising and subscriptions exceeded $50 billion for the first time; for context, Netflix might be growing faster, but its own annual revenues for that timeframe were a “mere” $37.6 billion.
Article
| Dec 12, 2024
In-app purchases rebounded in 2023 after a down 2022—but they still lag far behind in-app advertising as revenue-generating products.
Report
| Aug 28, 2023
Key stat: In-game purchases accounted for 43% of PC and console revenues in 2023, per NewZoo, with gamers spending $50 billion annually. Gaming companies face fallout: The complaint focuses on popular titles like Epic Games’ Fortnite, Microsoft’s Minecraft, and Supercell’s Clash of Clans.
Article
| Sep 12, 2024
Article
| Jul 31, 2024
Gen Zers and millennials have normalized gaming into adulthood, but smartphones have opened the door for older generations.
Report
| Aug 2, 2024
As publishers battle declining revenues, deals with AI firms like OpenAI and Perplexity provide new income streams—and a seat at the table in shaping the industry’s future.
Article
| Dec 5, 2024
Chart
| Mar 29, 2023
Source: eMarketer
Mobile game revenues (both ads and IAPs) comprised more than half of parent company Activision Blizzard’s H1 2022 revenues. Take-Two has struggled after buying Zynga in 2022. Over 90% of Take-Two’s mobile revenues come from Zynga games, which have had low revenue growth since the acquisition.
Report
| May 31, 2023
Chart
| Mar 1, 2024
Source: ĢAV
Chart
| Mar 1, 2024
Source: ĢAV