Combined with the closure of its AAA gaming division, the move suggests the streamer is still searching for a winning plan for gaming.
Article
| Nov 5, 2024
User loyalty: Despite the Switch 2’s delays and the Switch’s declining sales, gamers remain fond of the console. Thirty-two percent of Gen Z gamers and 26% of millennial gamers play on a Nintendo Switch, per Collage Group. By comparison, only 13% of both Gen Z and millennial gamers use any other handheld console. A new era?
Article
| Jan 16, 2025
Chart
| Dec 1, 2024
Source: ĢAV
Fenty Beauty makes a play for gamers: The brand partnered with Netflix's “Arcane” animated series that’s based on the “League of Legends” video game to roll out a gamer-inspired collection.
Article
| Oct 28, 2024
Article
| Oct 24, 2024
Chart
| Feb 5, 2025
Source: Adjust; AppLovin
Chart
| Feb 5, 2025
Source: Adjust; AppLovin
Netflix cuts its expensive AAA gaming division, indicating anxieties about long-term, high-cost games projects. Focusing on smaller IP-based projects could better align with its business model.
Article
| Oct 22, 2024
US Gamers by Generation 2025 (ĢAV subscription required). US In-Game Ad Revenues Forecast 2024 (ĢAV subscription required). Methodology: Data is from the February 2025 Attest report titled "Gaming in 2025: What Brands Need to Know." 1,363 US adults ages 18+ were surveyed on January 6, 2025. Of these respondents, 1,000 play video games at least a few times per month.
Article
| Jun 13, 2025
Why it matters: Lowe’s is banking on video games as a path to cultivate digitally native demographics like Gen Z and gather data that will enhance its relationships with these future homeowners and DIYers. More brands are recognizing digital games as a powerful and engaging channel. More than half (57.2%) of the US population will be digital gamers this year, per our forecast.
Article
| Apr 30, 2025
Gaming content (moderate disruption). Key market dynamics. YouTube is an increasingly influential—but ultimately adjacent—digital gaming channel. It isn’t necessarily disrupting gaming advertising, but brands setting ads against gaming-related content are likely attracted to YouTube thanks to its growing audiences. YouTube trails Twitch for livestreaming content.
Report
| Apr 2, 2025
Amid industry layoffs and closures, Blizzard needs Vessel of Hatred to reignite interest in Diablo IV and maintain its strong position in the gaming market.
Article
| Oct 8, 2024
Gaming offers a long runway of opportunity for advertisers. In 2025, US digital gamers will spend nearly as much time playing as social network users spend on social platforms each day (1 hour, 48 minutes versus 1 hour, 51 minutes, respectively). But at $8.76 billion, US gaming ad revenues will account for just a fraction of the $102.66 billion that social networks garner in ad spending.
Report
| Mar 20, 2025
Its gaming portfolio had driven engagement and improved its ad targeting. On its Q4 2024 earnings call on February 12, 2025, AppLovin announced that it had signed a term sheet to sell its portfolio of gaming studios for $900 million. Up until that point, the company owned over 200 free-to-play mobile games that served as valuable data sources for AppLovin’s ad tech ecosystem.
Report
| Feb 13, 2025
This makes it a prime candidate for second-screen engagement, whether alongside gaming, streaming, or fandom-driven interaction. Protecting the community: Safety remains a top concern, especially amid public scrutiny.
Article
| May 6, 2025
Nearly 3 in 4 Gen Zers are digital gamers in 2025. Gen Zers have the highest penetration rate of digital gaming (73.8%). Nearly 75% of Gen Zers are digital gamers compared with 57.2% of the total population. Digital gaming’s popularity among Gen Zers marks the adoption of digital gaming as an everyday habit for the majority of the population rather than a niche hobby.
Report
| Jun 2, 2025
It’s applying metaverse-style commerce strategies into its gaming ecosystem. Game platforms and creators looking to monetize beyond in-game purchases can now transform virtual fandoms into profitable brand loyalty, per The Verge. How it works: Participating Roblox games will have a “premium shop” where users can browse items like T-shirts and hoodies.
Article
| May 15, 2025
ASUS ROG: The major gaming laptop and accessories manufacturer has scaled back laptop sales to the US market. “Buy” buttons have been replaced by "Notify Me" buttons for various models on its website. 8BitDo and Anbernic: The makers of gaming peripherals and handheld gaming devices have both stopped supplying products to the US market.
Article
| May 1, 2025
Our debut worldwide digital gamer forecast reveals that growth has slowed considerably, mainly because gaming is already a common and popular activity for internet users in almost every country. But some markets are more enthusiastic than others.
Report
| Nov 27, 2023
Article
| Oct 1, 2024
Why “Minecraft” is succeeding: The movie is based on the best-selling video game of all time, meaning it has a larger—and more family-friendly—audience than other video game adaptations. However, a significant reason behind the success of “A Minecraft Movie” is the film’s massive marketing push, studded by an array of high-profile collaborations and immersive brand tie-ins.
Article
| Apr 7, 2025
When not watching videos, Gen Alphas are gaming. We estimate 44.9% of children under 12 are digital gamers. Many Gen Alphas are picking up the habit from their parents: 75% of parents are gaming with their children regularly, according to a September 2024 Entertainment Software Rating Board (ESRB) survey. More than half of Gen Alphas play on mobile devices.
Report
| Jan 23, 2025
Demand for the successor appears equally strong: Preorders on Target.com sold out in less than 2 hours when they went live on April 24, highlighting both the enduring strength of the Nintendo brand and consumer appetite for next-generation gaming hardware. Our take: Target’s Nintendo Switch 2 launch strategy melds event retailing and experiential merchandising.
Article
| May 30, 2025
Chart
| Nov 1, 2024
Source: ĢAV
That includes once-overlooked areas of the mobile ad market, such as the gaming ecosystem. AppLovin will not be the only company to benefit from the dissolution of mobile ad buying silos. If AppLovin succeeds in bringing ecommerce advertisers into gaming and expanding into web ads, they’ll probably take a look at other advertising categories.
Report
| May 20, 2025