BeReal hired Ben Moore as its US managing director to support ad growth. Moore previously led global media buying partnerships for TikTok. The app claims to have 40 million monthly users worldwide, with 5 million located in the US. What ads will be like: BeReal has two ad formats—in-feed ads that look like organic content, and homepage takeover ads when users open the app.
Article
| Apr 11, 2025
Connected TV (CTV) has emerged as the fastest-growing ad channel tracked by ĢAV. Its ad spend outpaced other digital ads, search, social media, and retail media in 2024.
Article
| Feb 24, 2025
Gaming and linear TV (each cited by 24% of respondents) round out the top four most affected channels. Here are two examples of how tariffs could ultimately impact ad spending:. Advertisers could reassess streaming budgets as costs rise and ROI becomes harder to justify.
Report
| Apr 29, 2025
Article
| Apr 11, 2025
Why advertisers need to keep up with consumer changes in streaming, social search, and gaming. Retail media will make up one-fifth of worldwide digital ad spend this year. Guide to retail media: Rapid growth, expanding formats, and emerging opportunities.
Article
| Mar 13, 2024
On today's podcast episode, we discuss why gaming is a digital advertising hotbed, how consumers are embracing shoppable media, and what happens now that the ride-sharing industry has bounced back. Tune in to the discussion with our forecasting writer Ethan Cramer-Flood.
Audio
| Jan 22, 2024
Total upfront ad spending will grow this year, even though upfront TV commitments will decline.
Report
| Jun 18, 2024
Why it matters: Media companies are especially exposed to shifts in consumer behavior and ad spend—and both are now under pressure. Ad budgets face new headwinds. As costs rise, consumer brands in retail, tech, and CPG may scale back marketing—bad news for platforms like Netflix, Disney+, and Roku, which increasingly depend on advertising. Content spending will tighten.
Article
| Apr 8, 2025
The most popular category of subscriptions among all consumers is digital media, followed by delivery services, gaming, and food and groceries, according to SurveyMonkey. Subscription OTT connected TV platform ad spending will grow 40.5% this year to reach $7.54 billion, per our March forecast.
Article
| Sep 20, 2023
In addition to linear TV and video streaming services, podcasts, video games, out-of-home (OOH), and retail media networks (RMNs) all sell inventory upfront now. Upfront buying still offers advantages.
Report
| May 7, 2025
Yet digital audio will claim only 1.9% of US ad spending this year, compared with social’s 19.3% take. Similarly, 214.0 million radio listeners will tune in for an average of 1:41 per day this year—yet radio will only take 3.0% of all ad dollars. We have broken out digital gaming for the first time.
Report
| Jul 11, 2023
More gamers actively ignore in-game advertisements than find them helpful. False. Actually, US and UK gamers are just as likely to find in-game ads helpful (32%) as they are to actively ignore them (32%), according to May 2025 data from Attest. June 26, 2025. YouTube has increased the minimum age required to live stream to …. A) 12 years B) 14 years C) 16 years D) 18 years.
Article
| Jul 3, 2025
US digital media consumption and consumer spending growth are at a standstill. “It's just getting really competitive to reach today's consumers,” our analyst Jeremy Goldman said on an episode of the “Behind the Numbers: Daily” podcast. Here’s what advertisers need to know about the latest trends in digital, including fierce competition for ad dollars to ecommerce having room to grow.
Article
| Jan 8, 2024
And active radio listeners will still spend nearly as much time with their radios as gamers do with their games. Podcast time will trail the larger categories somewhat, but to put it in a different context, podcast listeners will spend roughly the same amount of time per day with podcasts as TikTok users spend with TikTok.
Report
| Nov 18, 2024
Every major industry will increase total ad spend in the next two years, with media and entertainment leading the pack. Programmatic and B2B ready for a digital shift, while mobile remains dominant with in-game advertising. Here are four takeaways from ĢAV’s Industry Ad Spending Benchmarks: Q4 2024 and what they mean for the upcoming years.
Article
| Oct 25, 2024
This month alone, Amazon is running its (misnamed) Summer Beauty Event, Pet Day sale, and Gaming Week promotions. It also plans to double the length of Prime Day, which will give consumers more opportunities to find deals as well as generate more ad revenues. It’s squeezing as much revenue as it can from its ad business.
Article
| May 1, 2025
Once-dominant gaming continues to lose share of IAPs. In 2020, gaming generated nearly two-thirds of IAP sales, primarily behind virtual goods sales. By 2027, gaming and nongaming will approach parity in IAPs. Even before then, in 2025, virtual goods sales in gaming will stop being the majority of IAPs. Growth in IAPs is mostly thanks to subscriptions.
Report
| Aug 28, 2023
Companies that collect robust user data, like airlines, ridesharing services, food retailers, gaming companies, and more, have opened up new ad space or are exploring ways to harness user data to increase revenues.
Article
| Jun 7, 2024
For the first time, US adults will spend more time per day with digital video than with TV this year, according to our forecast, as the cord-cutting revolution takes hold. Total time spent with digital video and TV will remain just over 6 hours per day, the same amount it’s been since 2020.
Article
| Feb 23, 2023
Traditional search—which excludes retail media search—will claim the biggest share of US ad dollars this year, amounting to $90.73 billion, according to our March 2024 forecast.
Article
| Jun 14, 2024
Make the case to reallocate ad dollars to other social media platforms to meet shifts in consumer behavior. More like this:. TikTok leads time spent on social for most US adults. Why advertisers need to keep up with consumer changes in streaming, social search, and gaming. Most teens and parents are comfortable with how much time teens spend on smartphones, social media.
Article
| Jul 22, 2024
Social media and gaming will drive this trend. 2. QR-launched AR will rejuvenate out-of-home (OOH) advertising. Pandemic-fueled QR code use will continue, with more than 94 million users this year, Wurmser said. That also made OOH more accessible, offering a richer ad experience for consumers and trackability for advertisers.
Article
| Jan 23, 2023
“Buying upfront became popular with linear TV, but that old-school sales tactic has become common in digital video, podcasts, video games, and is even emerging in retail media,” said Benes. “As long as advertising campaigns are built around product launches and particular timeframes, buying inventory ahead of time will prevail.”. 4. No one’s talking politics.
Article
| May 17, 2024
Microsoft met expectations, but the bigger questions—AI competition, ad growth, and cloud momentum—will determine whether it stays ahead or starts playing defense.
Article
| Jan 30, 2025
Do you think game developers are going to have to have that kind of scale before they're able to attract those ad dollars, those brand dollars in particular? Yory Wurmser (15:04):. Well, gaming has huge scale. Scale has never really been the problem. It's been more the formats, the fact that gamers while they're playing don't like interruptions.
Audio
| Jul 8, 2024