Global metaverse revenues from gaming, services, ecommerce, and advertising are projected to hit $54.50 billion by 2028, per S&P Global. Our take: Unlike Apple’s and Meta’s closed ecosystems, democratized XR and VR spreads hardware and software development—and ecosystem expansion costs—across various partners.
Article
| Dec 12, 2024
Mobile game revenues (both ads and IAPs) comprised more than half of parent company Activision Blizzard’s H1 2022 revenues. Take-Two has struggled after buying Zynga in 2022. Over 90% of Take-Two’s mobile revenues come from Zynga games, which have had low revenue growth since the acquisition.
Report
| May 31, 2023
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| Jul 18, 2024
Source: Adjust; Sensor Tower
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| Mar 29, 2023
Source: eMarketer
Netflix cuts its expensive AAA gaming division, indicating anxieties about long-term, high-cost games projects. Focusing on smaller IP-based projects could better align with its business model.
Article
| Oct 22, 2024
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| Mar 1, 2024
Source: ĢAV
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| Mar 1, 2024
Source: ĢAV
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| Mar 13, 2023
Source: Sensor Tower
Digital gaming has become one of the most popular activities in the world, thanks mainly to the proliferation of smartphones and free mobile games. Here is our worldwide forecast for total gamers, with breakouts by region and for 13 countries.
Report
| Jan 31, 2025
US adults will spend 1 minute less with media this year than in 2022, although the longer-term topline trend is stable. Among formats and platforms, CTV is grabbing share, mobile is approaching a plateau, and Netflix and TikTok reign supreme.
Report
| Jul 11, 2023
This first-of-its-kind report compares and contrasts our US ad spending forecast with our US time spent with media forecast. It identifies unexpected incongruities between how marketers are spending ad dollars and where consumers are spending their time.
Report
| Jul 17, 2023
Microsoft bets big on AI and cloud, but TikTok acquisition could reshape its ad strategy: Investors weigh future growth against spending risks and competition.
Article
| Jan 30, 2025
Here's how people in South Korea spend their time and money online, represented in 10 charts.
Report
| Aug 24, 2023
Gaming on smartphones saw declines for key metrics in 2022, putting a wrinkle in a growth trend that nearly dates back to the launch of app stores. Read on for figures that highlight what’s changing, and how these changes might impact user acquisition.
Article
| May 4, 2023
Roughly half as many gamers play on consoles or desktops/laptops as on mobile, meaning the average console gamer spends more time playing on a console than the average mobile gamer does on mobile. Additional devices may become more important in the future. Consoles dominate the “other” category today, but VR headsets and connected cars may play a bigger role in the future.
Report
| Jun 12, 2023
Chart
| May 17, 2023
Source: Insider Intelligence
Chart
| Mar 28, 2023
Source: data.ai (formerly App Annie)
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| Mar 13, 2023
Source: Sensor Tower
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| Feb 21, 2024
Source: data.ai (formerly App Annie)
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| Mar 28, 2023
Source: data.ai (formerly App Annie)
Chart
| May 15, 2024
Source: International Data Corporation (IDC)
On today's podcast episode, we discuss why regulators changed their mind on approving the Microsoft-Activision Blizzard deal, how the gaming industry will react, and what the deal means for advertisers. "In Other News," we talk about how much of political ad spending has gone digital and how Google is tightening the reins on bulk email senders. Tune in to the discussion with our analysts Daniel Konstantinovic and Gadjo Sevilla.
Audio
| Oct 19, 2023
Things aren’t all that bad for Big Tech: Sustaining pandemic-era revenues was likely never realistic. But major tech companies are still raking in enormous profits, despite Wall Street investors’ outcry.
Article
| Dec 1, 2022
US mobile in-app ad spend will be about four times higher than in-app purchase spend this year, at $159.24 billion compared with $42.37 billion, according to our forecast.
Article
| Sep 25, 2023
Electronic Arts begins the push for in-game advertising: The conglomerate said it hopes to debut ads in its big-budget games as the industry seeks revenue growth.
Article
| May 13, 2024