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| Oct 9, 2024
Source: Hub Research
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| Oct 9, 2024
Source: Hub Research
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| Oct 1, 2024
Source: ĢAV
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| Oct 1, 2024
Source: ĢAV
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| Oct 1, 2024
Source: ĢAV
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| Oct 1, 2024
Source: ĢAV
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| Oct 1, 2024
Source: ĢAV
Roblox plants deeper roots in the creator economy: The video game platform is at a fascinating crossroads of gaming and digital advertising.
Article
| Aug 30, 2024
Chart
| Oct 1, 2024
Source: ĢAV
Nearly half (49%) of online gamers are millennials, putting the generation ahead of all others, according to July 2024 data from Comscore.
Article
| Aug 23, 2024
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| Oct 1, 2024
Source: ĢAV
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| Oct 1, 2024
Source: ĢAV
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| Oct 1, 2024
Source: ĢAV
Why it matters: Lowe’s is banking on video games as a path to cultivate digitally native demographics like Gen Z and gather data that will enhance its relationships with these future homeowners and DIYers. More brands are recognizing digital games as a powerful and engaging channel. More than half (57.2%) of the US population will be digital gamers this year, per our forecast.
Article
| Apr 30, 2025
Gaming offers brands direct access to younger consumers—-nearly 75% of Gen Z will engage in some form of digital gaming by 2027, ĢAV forecasts. The perception that gamers lack purchasing power stems from unnatural product integrations that target them, said Alex Blum, chief operating officer of Unity, which powered the software integration for in-game purchases.
Article
| Mar 18, 2025
Why “Minecraft” is succeeding: The movie is based on the best-selling video game of all time, meaning it has a larger—and more family-friendly—audience than other video game adaptations. However, a significant reason behind the success of “A Minecraft Movie” is the film’s massive marketing push, studded by an array of high-profile collaborations and immersive brand tie-ins.
Article
| Apr 7, 2025
Its gaming portfolio had driven engagement and improved its ad targeting. On its Q4 2024 earnings call on February 12, 2025, AppLovin announced that it had signed a term sheet to sell its portfolio of gaming studios for $900 million. Up until that point, the company owned over 200 free-to-play mobile games that served as valuable data sources for AppLovin’s ad tech ecosystem.
Report
| Feb 13, 2025
This makes it a prime candidate for second-screen engagement, whether alongside gaming, streaming, or fandom-driven interaction. Protecting the community: Safety remains a top concern, especially amid public scrutiny.
Article
| May 6, 2025
The feature builds on the popularity of “The Six” within Samsung’s Gaming Hub, where the game saw 42% growth in monthly active users from Q3 to Q4 2024 and nearly 50% growth in early 2025. In early testing, the format delivered a 53% lift in unaided brand recall and was preferred over traditional ads by 89% of viewers, per Samsung and MediaScience research.
Article
| Mar 31, 2025
Gaming content (moderate disruption). Key market dynamics. YouTube is an increasingly influential—but ultimately adjacent—digital gaming channel. It isn’t necessarily disrupting gaming advertising, but brands setting ads against gaming-related content are likely attracted to YouTube thanks to its growing audiences. YouTube trails Twitch for livestreaming content.
Report
| Apr 2, 2025
Gaming offers a long runway of opportunity for advertisers. In 2025, US digital gamers will spend nearly as much time playing as social network users spend on social platforms each day (1 hour, 48 minutes versus 1 hour, 51 minutes, respectively). But at $8.76 billion, US gaming ad revenues will account for just a fraction of the $102.66 billion that social networks garner in ad spending.
Report
| Mar 20, 2025
Forecasts
| Oct 12, 2023
Source: ĢAV Forecast
Forecasts
| Oct 18, 2023
Source: ĢAV Forecast
"That will entail more standardized ad formats, easier tools, better tracking… I think this is going to be a fairly common move by most big game developers.". This was originally featured in the Retail Daily newsletter. For more retail insights, statistics, and trends, subscribe here.
Article
| Mar 25, 2025
ASUS ROG: The major gaming laptop and accessories manufacturer has scaled back laptop sales to the US market. “Buy” buttons have been replaced by "Notify Me" buttons for various models on its website. 8BitDo and Anbernic: The makers of gaming peripherals and handheld gaming devices have both stopped supplying products to the US market.
Article
| May 1, 2025