Betting big on mobile gaming, the company launched a 5G-enabled device earlier this year. For those consumers who have ever lost phone reception at a concert, high-capacity events are a key application for 5G—and Verizon is taking advantage. The company created a flexible network model for the Formula One Crypto.com Miami Grand Prix last year and reported good results.
Report
| Mar 6, 2023
Existing ad formats for non-mobile games, like in-game experiences and billboards, require resources brands may not have, said Dave Madden, founder and president of PlayerWon. Brands like Amazon Prime, Experian, and Disney are purchasing the new pre-roll ads. The new formats also allow brands to use existing CTV creative in video games, creating efficiencies.
Article
| Apr 2, 2024
It urges stricter rules to protect minors from overspending in games like Fortnite and Minecraft.
Article
| Sep 12, 2024
Our debut worldwide digital gamer forecast reveals that growth has slowed considerably, mainly because gaming is already a common and popular activity for internet users in almost every country. But some markets are more enthusiastic than others.
Report
| Nov 27, 2023
Chart
| Oct 9, 2024
Source: Hub Research
For mobile gaming in particular, US adults will spend 10.6% of their mobile time playing games this year, per our forecast. But we expect just 3.9% of US mobile ad spend will go to the category in 2023. The hesitation: Gamers are savvy internet users, so in-game ads need to target the specific game and platform where they’re featured.
Article
| Aug 9, 2023
Chart
| Oct 9, 2024
Source: Hub Research
Time spent on media and consumer spending are plateauing, making one company's gain another's loss. Diving into these market dynamics, we explore innovative strategies for advertisers and retailers to win consumers in the new digital era.
Report
| Nov 15, 2023
Adults will average 24.4 minutes per day playing mobile games in 2023, good enough for a 40.2% share of the 60.6 minutes spent gaming across devices. Desktops and consoles have been neck and neck for years. The average time spent, however, doesn’t tell the whole story.
Report
| Jun 12, 2023
Clinton used the virality of the Pokémon Go mobile game for wordplay, but she didn’t add a point of view or perspective relevant to her, and as a result her language felt stale. How do marketers stay relevant? They have to tune into the cultural conversation. That means scrolling through social platforms and seeing how people talk about your brand and engage with existing campaigns.
Article
| Jan 9, 2024
This number will continue to rise throughout the forecast period as more parents accept their children’s smartphone usage for safety, social media, and mobile gaming purposes. Kids are getting smartphones younger. By the end of the forecast period, 23.7% of children ages 0 to 11 will own a smartphone. That’s about 11.8 million kids—more than a twofold increase since 2018.
Article
| Apr 7, 2023
They seem to be very focused on mobile games. I don't think that there is an audience for a subscription mobile game service in the way that there is for a service like Game Pass, which much of the Microsoft and Activision merger kind of revolved around. I also think that their IPs are not so strong.
Audio
| Oct 26, 2023
Chart
| Oct 1, 2024
Source: ĢAV
And the total mobile game ad spending pool we say is 6.67 billion in the US. And already, right before the acquisition went through, Activision was signaling that they're making a big push into mobile advertising.
Audio
| Oct 19, 2023
Nearly half (49%) of online gamers are millennials, putting the generation ahead of all others, according to July 2024 data from Comscore.
Article
| Aug 23, 2024
Previously, we only estimated time spent with mobile gaming apps, but now we have metrics for all gaming across all devices. The overall adult population will spend 1:01 per day gaming in 2023, and active gamers will spend a robust 1:48. Although these numbers are high, growth is expected to be negligible going forward.
Report
| Jul 11, 2023
Although every app category will gain users in 2023, the average smartphone owner will install and open fewer individual apps as consumers settle on their favorites.
Report
| Sep 28, 2023
Key stat: 53% of US consumers love or like playing video games, according to April 2024 data from Collage Group. Among Gen Z, that figure increased to 72%.
Article
| Aug 5, 2024
Something that is not in the Activision Blizzard name but is one of its biggest assets is King, which is a mobile game company that created Candy Crush. So it would give Microsoft a sizable chunk of the mobile gaming market, which continues to grow. And like you said, Call of Duty is really one of the biggest parts of this acquisition.
Audio
| Sep 1, 2023
Forecasts
| Aug 24, 2023
Source: ĢAV Forecast
This first-of-its-kind report compares and contrasts our US ad spending forecast with our US time spent with media forecast. It identifies unexpected incongruities between how marketers are spending ad dollars and where consumers are spending their time.
Report
| Jul 17, 2023
Here's how people in South Korea spend their time and money online, represented in 10 charts.
Report
| Aug 24, 2023
Its fastest-selling game is extending the popularity of the 7-year-old handheld console and defying the cloud-gaming trend.
Article
| May 22, 2023
Giving Ubisoft the rights to distribute games in the EU could appease UK regulators’ concerns, clearing the final stage in gaming’s biggest acquisition.
Article
| Aug 23, 2023
US mobile in-app ad spend will be about four times higher than in-app purchase spend this year, at $159.24 billion compared with $42.37 billion, according to our forecast.
Article
| Sep 25, 2023