Chart
| Apr 11, 2023
Source: Morning Consult
Chart
| May 16, 2024
Source: Entertainment Software Association (ESA); YouGov
Chart
| Mar 29, 2023
Source: MRI-Simmons
Chart
| Nov 8, 2023
Source: Consumer Technology Association (CTA)
Chart
| Apr 12, 2023
Source: Consumer Technology Association (CTA)
Chart
| Oct 11, 2023
Source: Gallup; Institute for Family Studies (IFS)
Chart
| Mar 14, 2024
Source: Interactive Advertising Bureau (IAB); BWG Strategy
While growing, spending on the medium is still lower than other channels: We forecast podcast ad spending to reach $2.53 billion in 2025, a small fraction of the $82.4 billion spend on social video ads. Okay to pause: Like gamers, podcast listeners aren’t bothered by ads, especially if ads mean they can access podcasts for free.
Article
| Jul 25, 2025
Chart
| Jun 1, 2023
Source: Bloomberg
Nonmobile gaming ad revenues will grow faster than the overall market, although it remains a small part of the story. Revenues from ads shown on console and PC games will account for about 9% of the gaming industry’s total take, but the category is growing quickly. We anticipate nonmobile gaming ad revenues will increase by 17.2% this year, to reach $793.7 million.
Report
| Jan 11, 2024
Chart
| Aug 1, 2024
Source: GWI; Global Media Intelligence 2024
Chart
| Aug 1, 2024
Source: GWI; Global Media Intelligence 2024
Chart
| May 31, 2023
Source: Jumio; Censuswide
With party games, GTA, and AI-powered development, Netflix is diversifying. But inconsistent strategy and low TV gaming interest could make this a tough sell.
Article
| Jan 24, 2025
Non-gaming apps are outpacing gaming apps by revenues as AI and regulations reshape the market. Read article. Honorable mentions:. Google’s future in question: DOJ considers divestment after monopoly ruling. Users flock to Threads and Bluesky as X faces latest exodus. High costs and low trust are hindering EV adoption.
Article
| Dec 30, 2024
Gaming became a popular online activity during the pandemic. Growth may be slowing, but it’s not shrinking, meaning that the majority of those who picked up the hobby during the pandemic have become long-term users.
Report
| Apr 21, 2023
Netflix cuts its expensive AAA gaming division, indicating anxieties about long-term, high-cost games projects. Focusing on smaller IP-based projects could better align with its business model.
Article
| Oct 22, 2024
Microsoft bets big on AI and cloud, but TikTok acquisition could reshape its ad strategy: Investors weigh future growth against spending risks and competition.
Article
| Jan 30, 2025
Global metaverse revenues from gaming, services, ecommerce, and advertising are projected to hit $54.50 billion by 2028, per S&P Global. Our take: Unlike Apple’s and Meta’s closed ecosystems, democratized XR and VR spreads hardware and software development—and ecosystem expansion costs—across various partners.
Article
| Dec 12, 2024
US adults spend much more time with CTV than social networks. We expect US adults to spend 2:35 per day with CTV this year on average, which amounts to 30.0% of their total time with digital media. They’ll spend 1:31 with social networks, or 17.5% of their total digital time. That gap will continue to widen in each year through at least 2027, per our forecasts.
Report
| Jul 28, 2025
The news: Fanatics launched Fanatics Advertising, a division that will oversee the company’s ad and brand partnership strategy across its commerce, collectibles, gaming, and events businesses.
Our take: Fanatics is taking its swing at the fast-growing commerce media space. Commerce media represented 18.0% of US digital ad spending last year, and we expect its share to keep climbing—hitting nearly $1 of every $5 spent on digital ads (19.7%) this year and close to $1 in $4 (24.8%) by 2029, the end of our forecast period.
Sitting at the crossroads of sports fandom—merchandise, collectibles, betting, and live events—Fanatics has a brand position few, if any, rivals can match. If it executes well, Fanatics Advertising could be a home run by turning its unmatched access to fans into an equally powerful ad play.
Article
| Aug 27, 2025
Average daily time spent in digital games will rise 1.5% in the US this year to reach one hour and three minutes (1:03) per person, per our January forecast. Total game ad revenue will jump 5.7% this year to $8.6 billion, per our March forecast. Many popular games, like Fortnite, Roblox, and Marvel Rivals, are not story-driven or single-player. Use this chart:.
Article
| Apr 17, 2025
The youngest US generation is already online and outnumbering its teen counterpart on digital video and gaming platforms.
Report
| Feb 16, 2024
Our take: Beyond its console and PC gaming implications, the Activision Blizzard acquisition will help make Microsoft a giant of the mobile game industry, where ad revenues and consumer spending are both expected to surge.
Article
| Oct 16, 2023
“That’s more powerful than spending dollars to drive awareness.”. If brands consider the longevity of these launches within broader marketing strategy, gaming becomes a path to "build relationships with consumers for generations to come," said Irina Shames, chief commercial officer at Open World.
Article
| Mar 18, 2025