Chart
| Apr 12, 2023
Source: Consumer Technology Association (CTA)
Chart
| Oct 11, 2023
Source: Gallup; Institute for Family Studies (IFS)
Chart
| Mar 14, 2024
Source: Interactive Advertising Bureau (IAB); BWG Strategy
Nonmobile gaming ad revenues will grow faster than the overall market, although it remains a small part of the story. Revenues from ads shown on console and PC games will account for about 9% of the gaming industry’s total take, but the category is growing quickly. We anticipate nonmobile gaming ad revenues will increase by 17.2% this year, to reach $793.7 million.
Report
| Jan 11, 2024
Chart
| Jun 20, 2024
Source: Niko Partners
As genAI expands beyond chatbots, app categories like banking and messaging could see AI-driven disruption, reshaping mobile habits and spending trends
Article
| Jan 27, 2025
Chart
| Jun 1, 2023
Source: Bloomberg
Chart
| Aug 1, 2024
Source: GWI; Global Media Intelligence 2024
Chart
| Aug 1, 2024
Source: GWI; Global Media Intelligence 2024
“That’s more powerful than spending dollars to drive awareness.”. If brands consider the longevity of these launches within broader marketing strategy, gaming becomes a path to "build relationships with consumers for generations to come," said Irina Shames, chief commercial officer at Open World.
Article
| Mar 18, 2025
Chart
| May 31, 2023
Source: Jumio; Censuswide
Average daily time spent in digital games will rise 1.5% in the US this year to reach one hour and three minutes (1:03) per person, per our January forecast. Total game ad revenue will jump 5.7% this year to $8.6 billion, per our March forecast. Many popular games, like Fortnite, Roblox, and Marvel Rivals, are not story-driven or single-player. Use this chart:.
Article
| Apr 17, 2025
Gaming became a popular online activity during the pandemic. Growth may be slowing, but it’s not shrinking, meaning that the majority of those who picked up the hobby during the pandemic have become long-term users.
Report
| Apr 21, 2023
The youngest US generation is already online and outnumbering its teen counterpart on digital video and gaming platforms.
Report
| Feb 16, 2024
Chart
| Jul 18, 2024
Source: Adjust; Sensor Tower
Most consumers divide their time across gaming, music, podcasts, and social, but streaming remains on top—even as mobile becomes the default for short- and long-form video.
Article
| May 29, 2025
Meta's WhatsApp brought in over $1 billion in business revenue in 2024, per our December 2024 forecast. For Discord, their association with video game players has proven to be both a strength and a challenge when approaching how to fold in advertising. 44% of US teens who self-identify as gamers use Discord, according to Pew Research.
Article
| Apr 10, 2025
Our take: Beyond its console and PC gaming implications, the Activision Blizzard acquisition will help make Microsoft a giant of the mobile game industry, where ad revenues and consumer spending are both expected to surge.
Article
| Oct 16, 2023
CES 2025 emphasized a shift to platform-agnostic ecosystems as cloud gaming, e-sports, and cross-platform play redefine the industry
Article
| Jan 7, 2025
It is influential among other communities as well, such as video gamers. We expect YouTube’s run to continue and estimate double-digit annual increases to its CTV ad revenues through the end of our forecast period in 2027. The best way to measure Hulu and Disney+ comes down to judgement calls.
Report
| May 9, 2025
Doctors use entertainment as education: Video games keep physicians’ skills sharp long past medical school.
Article
| Jan 31, 2023
Saudi Arabia spends nearly as much time gaming as it does streaming. The country continues to take the top spot for both activities, as time spent with gaming reached 1:50 this year and time spent with online TV/streaming reached 1:53. However, only the former is a result of an increase in time, as time spent with streaming has taken a dip in most of the region.
Report
| Oct 30, 2023
Gen Z spends the most time on social media. Gen Zers ages 18 to 24 spend more time on Instagram, TikTok, and Snapchat than any other age group, according to our forecast. These platforms become community spaces where they interact beyond simple messaging: They share memes and new interests, video chat, and collaborate on content.
Article
| Jan 4, 2024
AppLovin exits gaming in $900M sale to focus on AI-driven adtech: The company sells its entire "apps business," shifting its strategy to prioritize ad mediation, automation, and performance-based advertising.
Article
| Feb 13, 2025
Content spending will tighten. With billions committed to live sports rights, media companies may further deprioritize scripted programming in favor of lower-cost unscripted content, putting creative innovation at risk. Licensing deals could stall.
Article
| Apr 8, 2025