The news: Gaming is becoming a powerful vehicle for delivering ads to engaged audiences, with gamers spending significant time gaming across platforms, per a study from Activision Blizzard Media. Seventy percent of gamers play or watch video games daily, while 95% play or watch weekly. Seventy-seven percent of weekly gamers play on mobile devices, while 52% play on console and 34% play on PC. Our take: In-game advertising provides reach that few other channels can match, connecting with an engaged, highly attentive, and diverse audience, making it a critical touchpoint—but advertisers must understand what strategies work best.
Article
| Jun 12, 2025
The news: Affirm partnered with Shopmonkey and Xsolla so auto mechanics and video game developers can offer installment plans at checkout.
Our take: Affirm has focused on building out its partnership network and the Affirm Card—and its fiscal Q3 results (ended March 31, 2025) bear out the strategies’ success, with total revenues increasing 36% YoY.
Article
| Jun 27, 2025
Forecasts
| Mar 19, 2025
Source: Ä¢¹½AV Forecast
More than just a cloud leader: Microsoft ad revenues surged 21%, gaming stabilized, and LinkedIn grew, too.
Article
| May 1, 2025
Forecasts
| Apr 7, 2025
Source: Ä¢¹½AV Forecast
The news: Despite its massive reach, gaming still accounts for less than 5% of worldwide media investment, per Dentsu’s 2025 Gaming Trends report—indicating a disparity between where audiences spend their time and where advertisers invest. Our take: Concerns about brand safety with in-game advertising linger, but brands that are willing to take the risk stand to gain through an approach that considers that simply investing in the format isn’t enough to drive results.
Article
| Jul 1, 2025
The news: On Thursday, Nintendo released the Switch 2, ​​its first new console since the Nintendo Switch was launched in 2017.
The handheld device comes with upgraded specs, social gaming features, and bundles with exclusive titles like Mario Kart World and Donkey Kong Bananza.
It also includes GameChat, a feature that combines voice and video and lets up to 12 people chat while playing games.
Our take: With a growing package of subscription perks and social hooks like GameChat, Nintendo may be taking a page from Apple’s playbook by turning its hardware into a recurring revenue engine. The Switch 2 could be a sticky ecosystem for Nintendo, even if the price goes up.
Article
| Jun 6, 2025
Gaming audiences are a powerful force in back-to-school shopping, influencing both digital and in-store purchases. Activision Blizzard Media’s latest research reveals how this often-overlooked group—many of them parents—are planning early, spending big, and responding to mobile-first ads.
Article
| Apr 28, 2025
Companies waste no time hiking prices: The cost of everything from coffee to video game consoles to sexual wellness products is going up, which will prompt shifts in consumer spending habits.
Article
| Apr 14, 2025
Chart
| Dec 12, 2024
Source: Boston Consulting Group (BCG); International Data Corporation (IDC); Ampere Analysis
Forecasts
| Oct 3, 2024
Source: Ä¢¹½AV Forecast
Chart
| Mar 6, 2025
Source: Newzoo
Chart
| Mar 6, 2025
Source: Newzoo
With physical sales fading and subscription interest rising, smart in-game ads offer consistent revenues without alienating players.
Article
| Mar 27, 2025
50% of adult US mobile gamers spend between $1 and $50 per year on mobile games, according to an April 2024 CivicScience survey.
Article
| Aug 7, 2024
Forecasts
| Nov 18, 2024
Source: Ä¢¹½AV Forecast
Scopely’s $3.5 billion acquisition of Niantic’s games division strengthens its position in mobile gaming. Pokémon Go’s live-service model opens new revenue streams through in-game advertising, branded integrations, and sponsorships.
Article
| Mar 12, 2025
NetEase lays off Marvel Rivals’ US-based team despite record success: The shooter hit 20 million downloads and $136M in revenue, representing broader industry volatility.
Article
| Feb 19, 2025
Nearly two-thirds of digital advertising spending in 2025 will be delivered on mobile devices. Tariffs may dampen spending growth but shouldn’t reduce mobile’s share of the digital advertising pie.
Report
| May 20, 2025
YouTube has more users than Facebook, Netflix, or Spotify. But its advertising revenues do not match its vast reach. This report contextualizes the opportunities and scope for growth in various media spheres.
Report
| Apr 2, 2025
Chart
| Mar 10, 2025
Source: Sensor Tower
How does AppLovin generate revenues? AppLovin’s business model is built on two primary revenue streams:. The bulk of AppLovin’s revenues has traditionally come from its advertising software business. In Q4 2024, the company generated about 73% of its revenues ($999 million) from ad placements, mediation fees, and programmatic ad bidding through its proprietary platforms.
Report
| Feb 13, 2025
Chart
| Sep 5, 2024
Source: Giraffe Insights; Precise TV
Forecasts
| Apr 26, 2025
Source: Ä¢¹½AV Forecast
US consumers will spend 8.6 hours daily with digital media in 2025. How they divide that time across devices is evolving as video content drives strong growth in connected TV usage.
Report
| Jun 6, 2025