Chart
| Dec 12, 2024
Source: Boston Consulting Group (BCG); International Data Corporation (IDC); Ampere Analysis
More than just a cloud leader: Microsoft ad revenues surged 21%, gaming stabilized, and LinkedIn grew, too.
Article
| May 1, 2025
Forecasts
| Mar 19, 2025
Source: ĢAV Forecast
Forecasts
| Apr 7, 2025
Source: ĢAV Forecast
Companies waste no time hiking prices: The cost of everything from coffee to video game consoles to sexual wellness products is going up, which will prompt shifts in consumer spending habits.
Article
| Apr 14, 2025
Gaming audiences are a powerful force in back-to-school shopping, influencing both digital and in-store purchases. Activision Blizzard Media’s latest research reveals how this often-overlooked group—many of them parents—are planning early, spending big, and responding to mobile-first ads.
Article
| Apr 28, 2025
Chart
| Mar 6, 2025
Source: Newzoo
Chart
| Mar 6, 2025
Source: Newzoo
Forecasts
| Oct 3, 2024
Source: ĢAV Forecast
50% of adult US mobile gamers spend between $1 and $50 per year on mobile games, according to an April 2024 CivicScience survey.
Article
| Aug 7, 2024
With physical sales fading and subscription interest rising, smart in-game ads offer consistent revenues without alienating players.
Article
| Mar 27, 2025
NetEase lays off Marvel Rivals’ US-based team despite record success: The shooter hit 20 million downloads and $136M in revenue, representing broader industry volatility.
Article
| Feb 19, 2025
Chart
| Dec 17, 2024
Source: DFC Intelligence
Chart
| Sep 5, 2024
Source: Giraffe Insights; Precise TV
Scopely’s $3.5 billion acquisition of Niantic’s games division strengthens its position in mobile gaming. Pokémon Go’s live-service model opens new revenue streams through in-game advertising, branded integrations, and sponsorships.
Article
| Mar 12, 2025
Forecasts
| Nov 18, 2024
Source: ĢAV Forecast
Chart
| Mar 10, 2025
Source: Sensor Tower
How does AppLovin generate revenues? AppLovin’s business model is built on two primary revenue streams:. The bulk of AppLovin’s revenues has traditionally come from its advertising software business. In Q4 2024, the company generated about 73% of its revenues ($999 million) from ad placements, mediation fees, and programmatic ad bidding through its proprietary platforms.
Report
| Feb 13, 2025
YouTube has more users than Facebook, Netflix, or Spotify. But its advertising revenues do not match its vast reach. This report contextualizes the opportunities and scope for growth in various media spheres.
Report
| Apr 2, 2025
Forecasts
| Apr 26, 2025
Source: ĢAV Forecast
This is the first installment of our biannual “UK Ad Spending Benchmarks” series, which helps ad buyers and sellers calibrate their spending and revenue mix against the market.
Report
| Apr 30, 2025
Why “Minecraft” is succeeding: The movie is based on the best-selling video game of all time, meaning it has a larger—and more family-friendly—audience than other video game adaptations. However, a significant reason behind the success of “A Minecraft Movie” is the film’s massive marketing push, studded by an array of high-profile collaborations and immersive brand tie-ins.
Article
| Apr 7, 2025
Epic Games forced Apple to unwind App Store rules, setting a precedent that weakens Apple’s payment monopoly and threatens its fastest-growing services revenue stream.
Article
| May 1, 2025
This is the second installment of our quarterly “Ad Spending Benchmarks” series, which helps ad buyers and sellers calibrate their spending and revenue mix against the market.
Report
| Oct 22, 2024
How can in-game ad buyers calibrate their ad spending and budget allocations against the market, and how can publishers and solution providers assess whether their ad revenues are in line with industry trends?
Report
| Oct 22, 2024