Meta axes VR jobs as Reality Labs flounders: Over 100 workers, including staff behind the “Supernatural” fitness app, were cut as the firm pivots away from costly metaverse efforts.
Article
| Apr 25, 2025
Forecasts
| Apr 9, 2025
Source: ĢAV Forecast
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| Apr 1, 2025
Source: ĢAV
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| Apr 1, 2025
Source: ĢAV
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| Apr 1, 2025
Source: ĢAV
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| Mar 5, 2025
Source: YouGov
Despite a $5 billion quarterly loss in the division, Meta remains committed to VR, even as rivals like Apple, Google, and Samsung close in.
Article
| Jan 30, 2025
As Samsung and Google develop mixed-reality glasses, Apple and Meta refine their ecosystems. Cheaper, lighter devices could finally push AR/VR into the mainstream.
Article
| Jan 24, 2025
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| Feb 5, 2025
Source: ARtillery Intelligence
Despite economic headwinds and challenges faced by major players, AR and VR adoption is on the rise.
Report
| Jun 13, 2024
The smartphone remains Gen Z’s favorite device, as it’s the quickest way to access digital video and social media. But adoption of CTV and VR continues to rise.
Report
| Jun 7, 2024
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| Dec 17, 2024
Source: International Data Corporation (IDC)
Article
| Sep 24, 2024
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| Oct 24, 2024
Source: CivicScience
Walmart and Delta have adopted VR for effective, immersive employee training, though high upfront costs may deter smaller companies.
Article
| Sep 10, 2024
Retailers invest in virtual reality, mobile apps, and AI to improve the customer experience: Walmart, Levi’s, and Family Dollar are among the companies turning to tech to boost sales.
Article
| Sep 10, 2024
The news: Samsung confirmed it will launch a new XR (extended reality) device in the second half of 2025, likely the long-teased Project Moohan, a device capable of augmented reality (AR) and virtual reality (VR), developed in collaboration with Google and powered by Android XR, per TechRadar.
Article
| May 8, 2025
A music-focused metaverse could also spur VR headset sales as companies like Google and Samsung are looking to bring down headset costs as they compete with Meta Quest and Apple. Key takeaways: Infinite Reality’s aggressive expansion into shopping and music demonstrate the resurgence of spending on virtual reality.
Article
| Mar 25, 2025
Chart
| Sep 23, 2024
Source: ARtillery Intelligence
AR and VR Are Reshaping the Future of Consumer Engagement (ĢAV subscription required). Tech Trends to Watch in 2025 (ĢAV subscription required). Note: Data was provided to ĢAV by CivicScience. This data is being featured as part of our special coverage of AI in Commerce. Methodology: Data is from a January 2025 ĢAV and CivicScience study, conducted by CivicScience.
Article
| Feb 11, 2025
Advertisers can benefit from targeting precision, immersive ad formats leveraging AR/VR, and the chance to more successfully engage fans before, during, and after live events.
Article
| Apr 3, 2025
Expanding into robotics risks further straining Meta’s resources beyond AR/VR wearables. Meta, which gained its AR/VR expertise by acquiring Oculus, could opt to partner or buy robotics startups to leapfrog the competition, but that would also add market pressure to succeed in an all-new segment.
Article
| Feb 18, 2025
It’s a good time to pivot: As Google and Samsung push lower-cost VR devices and Vision Pro fades from relevance, pivoting to more affordable smart glasses may be Apple’s smartest move. Unlike the one-size-fits-all Vision Pro, smart glasses in varied styles and finishes align with Apple’s fashion-first ethos—and open the door to broader pricing tiers.
Article
| May 9, 2025
Take a tech-first approach to engage younger customers by incorporating VR, AI, and gamification. Focus on the local community through charity events, sustainability initiatives, and networking opportunities. Our take: Sixty-two percent of Gen Zers prefer in-person customer service over anything else, and over 28% would choose an FI based on its branches’ proximity to their home.
Article
| Mar 13, 2025
Acquisitions or partnerships with AR/VR developers could help gaming companies expand metaverse opportunities to more consumers. Only 8% of gamers have used a metaverse space, per GWI—the same percentage as in Q4 2022. However, 57% of those who have tried a metaverse experience would be interested in playing a game there.
Article
| Mar 27, 2025