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| Nov 15, 2023
Source: Futuresource Consulting
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| Oct 19, 2023
Source: Omdia
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| Feb 21, 2024
Source: data.ai (formerly App Annie)
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| Jan 8, 2024
Source: Liftoff
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| Mar 28, 2023
Source: data.ai (formerly App Annie)
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| Apr 26, 2023
Source: Sensor Tower
In 2023, TikTok became the first non-gaming app to generate over $10 billion in global consumer spending through purchases of “coins,” a virtual currency that users can purchase to tip creators, per data.ai. That’s partly thanks to features like contests, which allow creators across industries to go live in a split screen and compete for audience gifts.
Report
| May 20, 2024
The companies also sought to tailor their offerings to “kidults” who have disposable income to splurge on video games and collectibles such as Hot Wheels. The trend has been a boon to Mattel’s vehicle division, which grew 12% YoY in Q3.
Article
| Oct 24, 2024
Why it matters: Microsoft is still an enterprise and productivity company—but gaming and advertising are now growing faster than the company overall. That takes pressure off of the cloud segment (up 22% YoY), which has fueled much growth but shows signs of slowing down.
Article
| Oct 31, 2024
The average US adult will spend more than 8 hours per day on digital media this year, with about half of that time spent on mobile devices and more than a quarter on CTV.
Report
| Jul 24, 2024
Video streaming services, podcasts, video games, and retail media networks all sell inventory upfront. Click here to view the full forecast for upfront TV ad spending. Digital upfront spending is set to eclipse linear TV. We forecast that more money will be allocated upfront to digital video than to primetime linear TV for the first time this year.
Report
| Jun 18, 2024
A lot happens in a week, so every Friday we're going to analyze all the new data and provide you with some of the key takeaways. Welcome to the Friday 5.
Article
| Jan 24, 2025
Key Stat: By 2026, 40.8% of US adults will use a dedicated genAI platform at least once per month—but a higher share of the population will be using genAI that’s integrated into other digital touchpoints like social media, smartphones and other devices, ecommerce platforms, and gaming. Executive Summary. AI is becoming an active participant in online social media interactions in 2024.
Report
| Aug 8, 2024
Digital gaming and messaging will grow, but by less than 1 additional minute each. TV, meanwhile, did not lose as much time last year as we predicted, but it is still declining. Among platforms, YouTube, Netflix, Hulu, and TikTok lead the time spent rankings.
Report
| Mar 21, 2024
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| Jan 27, 2025
Source: Hub Research
Smartphone gaming, a popular activity among teens and children, would be affected by a school day ban. Companies specializing in mobile gaming could observe a reduction in user engagement and in-app purchases.
Article
| Oct 16, 2024
Chart
| Jan 30, 2025
Source: AppsFlyer
In order to close the deal, Microsoft had to make concessions, giving French publisher Ubisoft the cloud gaming rights to Activision games made during the next 15 years. But in the meantime, Microsoft is free to pursue cloud gaming tech for the games made by its many other subsidiary studios.
Article
| Oct 16, 2023
Industry impact: Klarna’s model as a founder factory could be applicable to other industries, specifically genAI, video games, and software development.
Article
| Oct 22, 2024
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| Jan 21, 2025
Source: Neo Marketing
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| Jan 21, 2025
Source: Neo Marketing
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| Jan 21, 2025
Source: Neo Marketing
And to your point about people being able to watch on-demand gaming content, eSports viewership, we estimate it's about 30 million people in the country. Not nothing, 3-0 million, but very flat. However, twice as many Americans watch gaming video content separate to watching gaming competitions.
Audio
| Jun 1, 2023
AppLovin's Axon engine drives ad success: Its AI-powered product boosted software platform revenues by 66% year over year.
Article
| Nov 12, 2024
Yeah, I mean, I've been fascinated by Netflix's gaming effort for a while now, and something we've been writing about a lot in the marketing and advertising briefing is that gaming, it's major entertainment in the same way that TV and movies are. But the economics of game development are vastly different.
Audio
| Oct 29, 2024