Forecasts
| Aug 19, 2025
Source: ĢAV Forecast
Forecasts
| Jul 3, 2025
Source: ĢAV Forecast
The news: Ad quality has a big impact on whether gamers will stay in the game or walk away from a session. Over half (52%) of gamers in the US, the UK, Germany, and Japan would quit playing if they encountered multiple disruptive ad features, per Deloitte’s Quality Drives Value: A Look into Mobile Gaming Ads survey.
Our take: Prioritizing features like rewards and skip options can help players feel in control and properly compensated for their time, helping mobile gamers to stay engaged, click through, and return. Poorly timed or deceptive ads, on the other hand, risk alienating gamers and increasing churn.
Article
| Jun 13, 2025
Digital gaming has become one of the most popular activities in the world, thanks mainly to the proliferation of smartphones and free mobile games. Here is our worldwide forecast for total gamers, with breakouts by region and for 13 countries.
Report
| Jan 31, 2025
Game developers, martech platforms, and agencies are increasingly trying to convince advertisers that consumers playing mobile games are worth reaching.
Article
| Apr 28, 2025
Scopely’s $3.5 billion acquisition of Niantic’s games division strengthens its position in mobile gaming. Pokémon Go’s live-service model opens new revenue streams through in-game advertising, branded integrations, and sponsorships.
Article
| Mar 12, 2025
Chart
| Mar 10, 2025
Source: Sensor Tower
Chart
| Mar 10, 2025
Source: Sensor Tower
Chart
| Mar 10, 2025
Source: Sensor Tower
Chart
| Mar 10, 2025
Source: Sensor Tower
Chart
| Mar 1, 2025
Source: ĢAV
Chart
| Feb 5, 2025
Source: Adjust; AppLovin
Chart
| Feb 5, 2025
Source: Adjust; AppLovin
Mobile-first gaming leads the charge into 2025: Smartphones and portable consoles are reshaping gaming as enhanced hardware makes premium mobile games a competitive force.
Article
| Dec 27, 2024
US mobile game ad revenues. US digital gamer penetration, by age. US esports viewers.
Report
| Aug 15, 2025
In-game advertising is also effective at boosting brand recall compared with other channels: A PepsiCo study discovered that advertising within mobile games boosted recall to 21.9%, compared with the average 5.5%. Will it work? The companies are betting on the untapped potential of in-game audio ads specifically at driving action.
Article
| Aug 21, 2025
Advertising in games boost brand recall significantly—a PepsiCo study found that advertising in mobile games boosts recall to 21.9% compared with the average 5.5%, while Overwolf Ads found that PC gamers show 50% higher brand recall for integrated gaming ads.
Article
| Jun 12, 2025
Up until that point, the company owned over 200 free-to-play mobile games that served as valuable data sources for AppLovin’s ad tech ecosystem. (We forecast US mobile game ad revenues will reach $7.96 billion by the end of this year.) By analyzing in-game behavior, the company offers advertisers precise user segmentation and targeting—something that consumers increasingly see as less obtrusive.
Report
| Feb 13, 2025
Gen Z and millennials are particularly likely to discover brands through mobile game advertising compared with older generations, and 45% of consumers from these demographics are interested in buying products while gaming.
Article
| Jul 1, 2025
That could alter how studios design games, shifting toward shorter, modular, pick-up-and-play formats optimized for mobile gaming hardware. The Xbox’s key advantages are deep integration with Windows 11, which enables its handheld consoles to work as personal computers, and Microsoft’s cloud gaming ecosystem.
Article
| Jun 10, 2025
Mobile gaming is fueling the growth. We don’t forecast mobile gamers in Canada, but smartphones are clearly the top device for gamers. Our US forecasts show that 90.0% of digital gamers play on a smartphone compared with 49.6% who use a gaming console. Because any digital device will suffice, the barriers to digital gaming adoption are low.
Report
| Jun 23, 2025
The news: Gamers prefer mobile gaming, prioritize cross-platform gaming, and have mixed attitudes toward in-game ads. 73% of US and UK gamers primarily play video games on smartphones or tablets, per Attest’s 2025 Gaming Consumer Insights report. Half (51%) said cross-platform play is important. 32% actively ignore in-game ads, 31% find them intrusive, and 32% think they’re helpful.
Article
| May 27, 2025
Fetch is already entrenched in the grocery vertical, and last year it launched Fetch Play, which offers rewards for mobile gaming. The expansion into streaming, where most consumers are, is a natural progression. Kochava can track incentives, watch times, and video popularity and share that data with streamers.
Article
| Jun 10, 2025
As mobile games adjust to privacy rules and consoles pursue new native ad formats, brands finally have more chances to advertise in games.
Report
| May 31, 2023
Most in-game ads advertise other mobile games, with an app install as the primary goal. Some of the more effective install ads are interstitial video ads, playable ads, or rewarded ads that give players in-game currency for watching the ad. These formats offer interactivity that could work well with ecommerce, especially if combined with Axon’s consumer insights.
Report
| May 20, 2025